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zink+nvk/ci: add flakes seen in latest nightly run
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/29548>
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1 changed files with 6 additions and 0 deletions
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@ -20,6 +20,7 @@ spec@arb_gpu_shader_fp64@execution@built-in-functions@vs-op-div-dvec2-dvec2
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spec@arb_pixel_buffer_object@pbo-drawpixels
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spec@arb_shader_image_load_store@semantics@imageLoad/Tessellation control shader/r8/image2D test
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spec@arb_shader_precision@fs-fma-float-float-float
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spec@arb_shader_precision@vs-op-assign-add-vec4-float
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spec@arb_tessellation_shader@execution@tcs-input-read-nonconst
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-float-index-wr-before-barrier
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@ -29,6 +30,7 @@ spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-i
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec3-index-wr-before-barrier
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr
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spec@arb_tessellation_shader@execution@variable-indexing@tcs-output-array-vec4-index-wr-before-barrier
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spec@arb_texture_cube_map_array@texturesize@gs-texturesize-samplercubearrayshadow
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spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 1x129x9-98x129x9
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spec@arb_texture_multisample@texelfetch fs sampler2dmsarray 4 98x1x9-98x129x9
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spec@arb_vertex_attrib_64bit@execution@vs_in@vs-input-double_dvec4-double_dmat3-position
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@ -37,15 +39,18 @@ spec@ext_external_objects@vk-image-display-muliple-textures
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spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 msaa
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spec@ext_framebuffer_multisample@clip-and-scissor-blit 2 upsample
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spec@ext_framebuffer_multisample@clip-and-scissor-blit 4 upsample
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spec@ext_framebuffer_multisample@line-smooth 6
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spec@ext_framebuffer_multisample@line-smooth 8
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spec@ext_framebuffer_multisample@polygon-smooth 2
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spec@ext_framebuffer_object@fbo-blending-formats
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spec@ext_texture_array@fbo-depth-array depth-clear
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spec@ext_texture_array@fbo-depth-array depth-draw
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spec@ext_texture_array@fbo-depth-array fs-writes-depth
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spec@ext_texture_array@fbo-depth-array stencil-clear
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spec@ext_texture_array@fbo-depth-array stencil-draw
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spec@ext_texture_integer@getteximage-clamping
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spec@ext_texture_snorm@fbo-blending-formats
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spec@ext_texture_swizzle@ext_texture_swizzle-swizzle
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spec@glsl-1.10@execution@built-in-functions@fs-op-assign-add-float-float
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spec@glsl-1.10@execution@derivatives@glsl-derivs-abs
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spec@glsl-1.10@execution@glsl-1.10-linear-fog
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@ -63,6 +68,7 @@ spec@glsl-1.30@execution@texelfetch fs sampler2d 1x281-501x281
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spec@glsl-1.30@execution@texelfetch fs sampler2d 1x71-501x71
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spec@glsl-1.30@execution@texelfetch fs sampler2darray 1x129x9-98x129x9
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spec@glsl-1.30@execution@texelfetch fs sampler2darray 98x1x9-98x129x9
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spec@glsl-1.30@execution@texelfetch fs sampler3d 1x129x9-98x129x9
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spec@glsl-1.30@execution@texelfetch fs sampler3d 98x1x9-98x129x9
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spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler2darray-swizzle
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spec@glsl-1.30@execution@texelfetch@vs-texelfetch-isampler3d
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