d3d12: Only destroy the winsys during screen destruction, not reset

Fixes: 81c8e89f ("d3d12: Fix screen->winsys leak in d3d12_screen")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26744>
(cherry picked from commit 325fb6e26b)
This commit is contained in:
Jesse Natalie 2023-12-18 10:44:25 -08:00 committed by Eric Engestrom
parent 0bbbc9e710
commit 684d11421c
2 changed files with 5 additions and 5 deletions

View file

@ -414,7 +414,7 @@
"description": "d3d12: Only destroy the winsys during screen destruction, not reset",
"nominated": true,
"nomination_type": 1,
"resolution": 0,
"resolution": 1,
"main_sha": null,
"because_sha": "81c8e89ff8e846839fffc1d103b2080bef5c1b5c",
"notes": null

View file

@ -735,15 +735,15 @@ d3d12_deinit_screen(struct d3d12_screen *screen)
screen->dev->Release();
screen->dev = nullptr;
}
if (screen->winsys) {
screen->winsys->destroy(screen->winsys);
screen->winsys = nullptr;
}
}
void
d3d12_destroy_screen(struct d3d12_screen *screen)
{
if (screen->winsys) {
screen->winsys->destroy(screen->winsys);
screen->winsys = nullptr;
}
slab_destroy_parent(&screen->transfer_pool);
mtx_destroy(&screen->submit_mutex);
mtx_destroy(&screen->descriptor_pool_mutex);