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d3d12: Only destroy the winsys during screen destruction, not reset
Fixes: 81c8e89f ("d3d12: Fix screen->winsys leak in d3d12_screen")
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/26744>
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1 changed files with 4 additions and 4 deletions
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@ -766,15 +766,15 @@ d3d12_deinit_screen(struct d3d12_screen *screen)
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screen->dev->Release();
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screen->dev = nullptr;
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}
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if (screen->winsys) {
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screen->winsys->destroy(screen->winsys);
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screen->winsys = nullptr;
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}
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}
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void
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d3d12_destroy_screen(struct d3d12_screen *screen)
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{
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if (screen->winsys) {
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screen->winsys->destroy(screen->winsys);
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screen->winsys = nullptr;
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}
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slab_destroy_parent(&screen->transfer_pool);
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mtx_destroy(&screen->submit_mutex);
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mtx_destroy(&screen->descriptor_pool_mutex);
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