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glsl: Fix constant expression handling for <, >, <=, >= on vectors.
ir_binop_less, ir_binop_greater, ir_binop_lequal, and ir_binop_gequal
are defined to work on vectors as well as scalars, as long as the two
operands have the same type.
This is evident from both ir_validate.cpp and our use of these opcodes
in the GLSL lessThan, greaterThan, lessThanEqual, greaterThanEqual
built-in functions.
Found by code inspection. Not known to fix any bugs. Presumably, our
tests for the built-in comparison functions must pass because C.E.
handling is done on the ir_call of "greaterThan" rather than the inlined
opcode. The C.E. handling of the built-in function calls is correct.
NOTE: This is a candidate for the 7.9 branch.
(cherry picked from commit e16c9d5d03)
This commit is contained in:
parent
69cc62b907
commit
67b7a3844a
1 changed files with 60 additions and 48 deletions
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@ -566,63 +566,75 @@ ir_expression::constant_expression_value()
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break;
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case ir_binop_less:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_greater:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] > op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] > op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] > op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_lequal:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_gequal:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_equal:
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