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glsl: Fix constant expression handling for <, >, <=, >= on vectors.
ir_binop_less, ir_binop_greater, ir_binop_lequal, and ir_binop_gequal are defined to work on vectors as well as scalars, as long as the two operands have the same type. This is evident from both ir_validate.cpp and our use of these opcodes in the GLSL lessThan, greaterThan, lessThanEqual, greaterThanEqual built-in functions. Found by code inspection. Not known to fix any bugs. Presumably, our tests for the built-in comparison functions must pass because C.E. handling is done on the ir_call of "greaterThan" rather than the inlined opcode. The C.E. handling of the built-in function calls is correct. NOTE: This is a candidate for the 7.9 branch.
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1 changed files with 60 additions and 48 deletions
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@ -581,63 +581,75 @@ ir_expression::constant_expression_value()
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break;
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case ir_binop_less:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] < op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] < op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] < op[1]->value.f[0];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_greater:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] > op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] > op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] > op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[c] = op[0]->value.u[c] > op[1]->value.u[c];
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break;
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case GLSL_TYPE_INT:
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data.b[c] = op[0]->value.i[c] > op[1]->value.i[c];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[c] = op[0]->value.f[c] > op[1]->value.f[c];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_lequal:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] <= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] <= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] <= op[1]->value.f[0];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_gequal:
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
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break;
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default:
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assert(0);
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assert(op[0]->type == op[1]->type);
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for (unsigned c = 0; c < op[0]->type->components(); c++) {
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switch (op[0]->type->base_type) {
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case GLSL_TYPE_UINT:
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data.b[0] = op[0]->value.u[0] >= op[1]->value.u[0];
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break;
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case GLSL_TYPE_INT:
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data.b[0] = op[0]->value.i[0] >= op[1]->value.i[0];
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break;
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case GLSL_TYPE_FLOAT:
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data.b[0] = op[0]->value.f[0] >= op[1]->value.f[0];
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break;
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default:
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assert(0);
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}
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}
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break;
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case ir_binop_equal:
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