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mesa: Silence unused parameter warning in _mesa_init_shader_program
Just remove the parameter. Silences: ../../src/mesa/main/uniform_query.cpp:1062:1: warning: unused parameter 'ctx' [-Wunused-parameter] Signed-off-by: Ian Romanick <ian.d.romanick@intel.com> Reviewed-by: Brian Paul <brianp@vmware.com> Reviewed-by: Matt Turner <mattst88@gmail.com> Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
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3 changed files with 6 additions and 7 deletions
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@ -973,8 +973,7 @@ _mesa_uniform_matrix(struct gl_context *ctx, struct gl_shader_program *shProg,
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* array offset in *offset, or GL_INVALID_INDEX (-1).
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*/
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extern "C" unsigned
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_mesa_get_uniform_location(struct gl_context *ctx,
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struct gl_shader_program *shProg,
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_mesa_get_uniform_location(struct gl_shader_program *shProg,
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const GLchar *name,
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unsigned *out_offset)
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{
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@ -931,7 +931,7 @@ _mesa_GetUniformLocation(GLuint programObj, const GLcharARB *name)
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return -1;
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}
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index = _mesa_get_uniform_location(ctx, shProg, name, &offset);
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index = _mesa_get_uniform_location(shProg, name, &offset);
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if (index == GL_INVALID_INDEX)
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return -1;
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@ -1004,7 +1004,7 @@ _mesa_GetUniformIndices(GLuint program,
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for (i = 0; i < uniformCount; i++) {
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unsigned offset;
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uniformIndices[i] = _mesa_get_uniform_location(ctx, shProg,
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uniformIndices[i] = _mesa_get_uniform_location(shProg,
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uniformNames[i], &offset);
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}
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}
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@ -1110,7 +1110,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
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for (i = 0; i < block->NumUniforms; i++) {
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unsigned offset;
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const int idx =
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_mesa_get_uniform_location(ctx, shProg,
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_mesa_get_uniform_location(shProg,
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block->Uniforms[i].IndexName,
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&offset);
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if (idx != -1)
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@ -1127,7 +1127,7 @@ _mesa_GetActiveUniformBlockiv(GLuint program,
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for (i = 0; i < block->NumUniforms; i++) {
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unsigned offset;
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const int idx =
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_mesa_get_uniform_location(ctx, shProg,
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_mesa_get_uniform_location(shProg,
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block->Uniforms[i].IndexName,
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&offset);
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@ -259,7 +259,7 @@ _mesa_parse_program_resource_name(const GLchar *name,
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const GLchar **out_base_name_end);
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unsigned
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_mesa_get_uniform_location(struct gl_context *ctx, struct gl_shader_program *shProg,
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_mesa_get_uniform_location(struct gl_shader_program *shProg,
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const GLchar *name, unsigned *offset);
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void
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