Revert "intel/fs: Move the scalar-region conversion to the generator."

This reverts commit c0504569ea.  Now that
we're doing interpolation lowering in NIR, we can continue to stride the
FS input registers directly in the brw_fs_nir code like we did before.
This fixes SIMD32 fragment shaders which broke because lower_simd_width
depended on the 0 stride to split PLN instructions correctly.

Reviewed-by: Francisco Jerez <currojerez@riseup.net>
(cherry picked from commit d15fe8ca82)
This commit is contained in:
Jason Ekstrand 2019-09-01 22:12:07 -05:00 committed by Juan A. Suarez Romero
parent 48f78dfce2
commit 667920050a
4 changed files with 5 additions and 5 deletions

View file

@ -1192,7 +1192,7 @@ fs_visitor::emit_fragcoord_interpolation(fs_reg wpos)
} else {
bld.emit(FS_OPCODE_LINTERP, wpos,
this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL],
interp_reg(VARYING_SLOT_POS, 2));
component(interp_reg(VARYING_SLOT_POS, 2), 0));
}
wpos = offset(wpos, bld, 1);

View file

@ -818,7 +818,7 @@ fs_generator::generate_linterp(fs_inst *inst,
*/
struct brw_reg delta_x = src[0];
struct brw_reg delta_y = offset(src[0], inst->exec_size / 8);
struct brw_reg interp = stride(src[1], 0, 1, 0);
struct brw_reg interp = src[1];
brw_inst *i[2];
/* fs_visitor::lower_linterp() will do the lowering to MAD instructions for

View file

@ -3619,8 +3619,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld,
for (unsigned int i = 0; i < instr->num_components; i++) {
fs_reg interp =
interp_reg(nir_intrinsic_base(instr),
nir_intrinsic_component(instr) + i);
component(interp_reg(nir_intrinsic_base(instr),
nir_intrinsic_component(instr) + i), 0);
interp.type = BRW_REGISTER_TYPE_F;
dest.type = BRW_REGISTER_TYPE_F;

View file

@ -194,7 +194,7 @@ fs_visitor::emit_interpolation_setup_gen4()
*/
this->wpos_w = vgrf(glsl_type::float_type);
abld.emit(FS_OPCODE_LINTERP, wpos_w, delta_xy,
interp_reg(VARYING_SLOT_POS, 3));
component(interp_reg(VARYING_SLOT_POS, 3), 0));
/* Compute the pixel 1/W value from wpos.w. */
this->pixel_w = vgrf(glsl_type::float_type);
abld.emit(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);