diff --git a/src/intel/compiler/brw_fs.cpp b/src/intel/compiler/brw_fs.cpp index f7e37d57b22..6e00f936fa6 100644 --- a/src/intel/compiler/brw_fs.cpp +++ b/src/intel/compiler/brw_fs.cpp @@ -1192,7 +1192,7 @@ fs_visitor::emit_fragcoord_interpolation(fs_reg wpos) } else { bld.emit(FS_OPCODE_LINTERP, wpos, this->delta_xy[BRW_BARYCENTRIC_PERSPECTIVE_PIXEL], - interp_reg(VARYING_SLOT_POS, 2)); + component(interp_reg(VARYING_SLOT_POS, 2), 0)); } wpos = offset(wpos, bld, 1); diff --git a/src/intel/compiler/brw_fs_generator.cpp b/src/intel/compiler/brw_fs_generator.cpp index 67740c783f1..14a00c37e05 100644 --- a/src/intel/compiler/brw_fs_generator.cpp +++ b/src/intel/compiler/brw_fs_generator.cpp @@ -818,7 +818,7 @@ fs_generator::generate_linterp(fs_inst *inst, */ struct brw_reg delta_x = src[0]; struct brw_reg delta_y = offset(src[0], inst->exec_size / 8); - struct brw_reg interp = stride(src[1], 0, 1, 0); + struct brw_reg interp = src[1]; brw_inst *i[2]; /* fs_visitor::lower_linterp() will do the lowering to MAD instructions for diff --git a/src/intel/compiler/brw_fs_nir.cpp b/src/intel/compiler/brw_fs_nir.cpp index 2505c6e885c..cc0b5a0fc1c 100644 --- a/src/intel/compiler/brw_fs_nir.cpp +++ b/src/intel/compiler/brw_fs_nir.cpp @@ -3619,8 +3619,8 @@ fs_visitor::nir_emit_fs_intrinsic(const fs_builder &bld, for (unsigned int i = 0; i < instr->num_components; i++) { fs_reg interp = - interp_reg(nir_intrinsic_base(instr), - nir_intrinsic_component(instr) + i); + component(interp_reg(nir_intrinsic_base(instr), + nir_intrinsic_component(instr) + i), 0); interp.type = BRW_REGISTER_TYPE_F; dest.type = BRW_REGISTER_TYPE_F; diff --git a/src/intel/compiler/brw_fs_visitor.cpp b/src/intel/compiler/brw_fs_visitor.cpp index 6509868f1c3..15ce0cc3009 100644 --- a/src/intel/compiler/brw_fs_visitor.cpp +++ b/src/intel/compiler/brw_fs_visitor.cpp @@ -194,7 +194,7 @@ fs_visitor::emit_interpolation_setup_gen4() */ this->wpos_w = vgrf(glsl_type::float_type); abld.emit(FS_OPCODE_LINTERP, wpos_w, delta_xy, - interp_reg(VARYING_SLOT_POS, 3)); + component(interp_reg(VARYING_SLOT_POS, 3), 0)); /* Compute the pixel 1/W value from wpos.w. */ this->pixel_w = vgrf(glsl_type::float_type); abld.emit(SHADER_OPCODE_RCP, this->pixel_w, wpos_w);