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changed PB (pixel buffer) to use texcoord[4] array
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parent
028fe46fc5
commit
658702df97
2 changed files with 56 additions and 48 deletions
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@ -1,4 +1,4 @@
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/* $Id: s_lines.c,v 1.23 2002/01/16 18:22:19 brianp Exp $ */
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/* $Id: s_lines.c,v 1.24 2002/01/16 20:15:00 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -606,9 +606,7 @@ static void flat_textured_line( GLcontext *ctx,
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GLint *pby = PB->y;
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GLdepth *pbz = PB->z;
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GLfloat *pbfog = PB->fog;
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GLfloat *pbs = PB->s[0];
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GLfloat *pbt = PB->t[0];
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GLfloat *pbu = PB->u[0];
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GLfloat (*pbtex)[4] = PB->tex[0];
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GLchan *color = (GLchan*) vert1->color;
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PB_SET_COLOR( PB, color[0], color[1], color[2], color[3] );
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count = PB->count;
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@ -621,17 +619,17 @@ static void flat_textured_line( GLcontext *ctx,
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#define INTERP_TEX 1
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#define WIDE 1
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#define STIPPLE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbs[count] = fragTexcoord[0];\
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pbt[count] = fragTexcoord[1];\
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pbu[count] = fragTexcoord[2];\
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count++; \
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CHECK_FULL(count); \
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbtex[count][0] = fragTexcoord[0]; \
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pbtex[count][1] = fragTexcoord[1]; \
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pbtex[count][2] = fragTexcoord[2]; \
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count++; \
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CHECK_FULL(count); \
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}
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#include "s_linetemp.h"
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}
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@ -642,17 +640,17 @@ static void flat_textured_line( GLcontext *ctx,
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#define INTERP_FOG 1
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#define INTERP_TEX 1
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#define WIDE 1
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbs[count] = fragTexcoord[0];\
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pbt[count] = fragTexcoord[1];\
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pbu[count] = fragTexcoord[2];\
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count++; \
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CHECK_FULL(count); \
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#define PLOT(X,Y) \
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{ \
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pbx[count] = X; \
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbtex[count][0] = fragTexcoord[0]; \
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pbtex[count][1] = fragTexcoord[1]; \
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pbtex[count][2] = fragTexcoord[2]; \
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count++; \
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CHECK_FULL(count); \
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}
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#include "s_linetemp.h"
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}
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@ -674,9 +672,7 @@ static void smooth_textured_line( GLcontext *ctx,
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GLint *pby = PB->y;
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GLdepth *pbz = PB->z;
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GLfloat *pbfog = PB->fog;
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GLfloat *pbs = PB->s[0];
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GLfloat *pbt = PB->t[0];
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GLfloat *pbu = PB->u[0];
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GLfloat (*pbtex)[4] = PB->tex[0];
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GLchan (*pbrgba)[4] = PB->rgba;
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PB->mono = GL_FALSE;
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@ -697,9 +693,9 @@ static void smooth_textured_line( GLcontext *ctx,
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbs[count] = fragTexcoord[0]; \
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pbt[count] = fragTexcoord[1]; \
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pbu[count] = fragTexcoord[2]; \
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pbtex[count][0] = fragTexcoord[0]; \
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pbtex[count][1] = fragTexcoord[1]; \
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pbtex[count][2] = fragTexcoord[2]; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@ -724,9 +720,9 @@ static void smooth_textured_line( GLcontext *ctx,
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pby[count] = Y; \
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pbz[count] = Z; \
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pbfog[count] = fog0; \
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pbs[count] = fragTexcoord[0]; \
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pbt[count] = fragTexcoord[1]; \
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pbu[count] = fragTexcoord[2]; \
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pbtex[count][0] = fragTexcoord[0]; \
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pbtex[count][1] = fragTexcoord[1]; \
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pbtex[count][2] = fragTexcoord[2]; \
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pbrgba[count][RCOMP] = FixedToInt(r0); \
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pbrgba[count][GCOMP] = FixedToInt(g0); \
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pbrgba[count][BCOMP] = FixedToInt(b0); \
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@ -788,9 +784,9 @@ static void smooth_multitextured_line( GLcontext *ctx,
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][count] = fragTexcoord[u][0]; \
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PB->t[u][count] = fragTexcoord[u][1]; \
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PB->u[u][count] = fragTexcoord[u][2]; \
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PB->tex[u][count][0] = fragTexcoord[u][0]; \
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PB->tex[u][count][1] = fragTexcoord[u][1]; \
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PB->tex[u][count][2] = fragTexcoord[u][2]; \
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} \
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} \
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count++; \
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@ -824,9 +820,9 @@ static void smooth_multitextured_line( GLcontext *ctx,
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pbspec[count][BCOMP] = FixedToInt(sb0); \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][count] = fragTexcoord[u][0]; \
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PB->t[u][count] = fragTexcoord[u][1]; \
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PB->u[u][count] = fragTexcoord[u][2]; \
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PB->tex[u][count][0] = fragTexcoord[u][0]; \
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PB->tex[u][count][1] = fragTexcoord[u][1]; \
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PB->tex[u][count][2] = fragTexcoord[u][2]; \
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} \
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} \
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count++; \
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@ -888,9 +884,9 @@ static void flat_multitextured_line( GLcontext *ctx,
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pbspec[count][BCOMP] = sBlue; \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][count] = fragTexcoord[u][0]; \
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PB->t[u][count] = fragTexcoord[u][1]; \
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PB->u[u][count] = fragTexcoord[u][2]; \
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PB->tex[u][count][0] = fragTexcoord[u][0]; \
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PB->tex[u][count][1] = fragTexcoord[u][1]; \
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PB->tex[u][count][2] = fragTexcoord[u][2]; \
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} \
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} \
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count++; \
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@ -922,9 +918,9 @@ static void flat_multitextured_line( GLcontext *ctx,
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pbspec[count][BCOMP] = sBlue; \
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for (u = 0; u < ctx->Const.MaxTextureUnits; u++) { \
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if (ctx->Texture.Unit[u]._ReallyEnabled) { \
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PB->s[u][count] = fragTexcoord[u][0]; \
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PB->t[u][count] = fragTexcoord[u][1]; \
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PB->u[u][count] = fragTexcoord[u][2]; \
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PB->tex[u][count][0] = fragTexcoord[u][0]; \
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PB->tex[u][count][1] = fragTexcoord[u][1]; \
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PB->tex[u][count][2] = fragTexcoord[u][2]; \
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} \
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} \
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count++; \
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@ -1,4 +1,4 @@
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/* $Id: s_linetemp.h,v 1.10 2001/12/05 10:24:31 keithw Exp $ */
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/* $Id: s_linetemp.h,v 1.11 2002/01/16 20:15:01 brianp Exp $ */
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/*
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* Mesa 3-D graphics library
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@ -188,6 +188,18 @@
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return;
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}
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/*
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printf("%s():\n", __FUNCTION__);
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printf(" (%f, %f) -> (%f, %f)\n",
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vert0->win[0], vert0->win[1], vert1->win[0], vert1->win[1]);
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printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
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vert0->color[0], vert0->color[1], vert0->color[2],
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vert1->color[0], vert1->color[1], vert1->color[2]);
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printf(" (%d, %d, %d) -> (%d, %d, %d)\n",
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vert0->specular[0], vert0->specular[1], vert0->specular[2],
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vert1->specular[0], vert1->specular[1], vert1->specular[2]);
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*/
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/*
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* Despite being clipped to the view volume, the line's window coordinates
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* may just lie outside the window bounds. That is, if the legal window
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