set PB->haveSpec in line functions that emit specular color

This commit is contained in:
Brian Paul 2002-01-16 18:22:19 +00:00
parent 72574b959c
commit 028fe46fc5

View file

@ -1,4 +1,4 @@
/* $Id: s_lines.c,v 1.22 2001/11/06 16:01:19 brianp Exp $ */
/* $Id: s_lines.c,v 1.23 2002/01/16 18:22:19 brianp Exp $ */
/*
* Mesa 3-D graphics library
@ -759,6 +759,7 @@ static void smooth_multitextured_line( GLcontext *ctx,
GLchan (*pbspec)[3] = PB->spec;
PB->mono = GL_FALSE;
PB->haveSpec = GL_TRUE;
if (ctx->Line.StippleFlag) {
/* stippled */
@ -860,6 +861,7 @@ static void flat_multitextured_line( GLcontext *ctx,
GLchan sBlue = vert1->specular[2];
PB->mono = GL_FALSE;
PB->haveSpec = GL_TRUE;
if (ctx->Line.StippleFlag) {
/* stippled */