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gallivm: don't optimize fadd(a, 0.0) with signed zero preserve
Fixes:540e84bedb("gallivm: Preserve -0 and nan") Reviewed-by: Konstantin Seurer <konstantin.seurer@gmail.com> (cherry picked from commit284b4143f7) Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40752>
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parent
d5f9f12123
commit
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3 changed files with 10 additions and 5 deletions
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@ -3444,7 +3444,7 @@
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"description": "gallivm: don't optimize fadd(a, 0.0) with signed zero preserve",
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"nominated": true,
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"nomination_type": 2,
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"resolution": 0,
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"resolution": 1,
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"main_sha": null,
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"because_sha": "540e84bedbfbc884ce982640f7da9319441a4aa0",
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"notes": null
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@ -413,10 +413,12 @@ lp_build_add(struct lp_build_context *bld,
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assert(lp_check_value(type, a));
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assert(lp_check_value(type, b));
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if (a == bld->zero)
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return b;
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if (b == bld->zero)
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return a;
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if (!type.floating || !type.signed_zero_preserve) {
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if (a == bld->zero)
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return b;
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if (b == bld->zero)
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return a;
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}
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if (a == bld->undef || b == bld->undef)
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return bld->undef;
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@ -29,3 +29,6 @@ dEQP-VK.mesh_shader.ext.smoke.monolithic.depth_only_points_position_components,F
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dEQP-VK.mesh_shader.ext.smoke.monolithic.depth_only_triangles_position_components,Fail
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dEQP-VK.mesh_shader.ext.smoke.optimized_lib.depth_only_points_position_components,Fail
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dEQP-VK.mesh_shader.ext.smoke.optimized_lib.depth_only_triangles_position_components,Fail
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# CTS bug
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dEQP-VK.spirv_assembly.instruction.graphics.float_controls2.fp32.input_args.reflect_testedWithout_NSZ_arg1_minusZero_arg2_one_res_minusZero_deco_vert,Fail
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