svga: force direct map for transfering multiple slices

With commit fb9fe35, we start using transfer_inline_write
for memcpy of TexSubImage. But SurfaceDMA command does not work
well with texture array. This patch forces direct map when
transfering multiple slices of a texture array.

Fixes piglit regression "texelFetch fs sampler1DArray"

Tested with MTT piglit, glretrace, conform.

Reviewed-by: Sinclair Yeh <syeh@vmware.com>
This commit is contained in:
Charmaine Lee 2016-06-23 09:21:11 -07:00 committed by Brian Paul
parent d65c4e22a8
commit 6397c12f32

View file

@ -350,6 +350,30 @@ svga_texture_transfer_map(struct pipe_context *pipe,
if (!st)
return NULL;
st->base.level = level;
st->base.usage = usage;
st->base.box = *box;
switch (tex->b.b.target) {
case PIPE_TEXTURE_CUBE:
st->slice = st->base.box.z;
st->base.box.z = 0; /* so we don't apply double offsets below */
break;
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_1D_ARRAY:
st->slice = st->base.box.z;
st->base.box.z = 0; /* so we don't apply double offsets below */
/* Force direct map for transfering multiple slices */
if (st->base.box.depth > 1)
use_direct_map = svga_have_gb_objects(svga);
break;
default:
st->slice = 0;
break;
}
{
unsigned w, h;
if (use_direct_map) {
@ -370,24 +394,9 @@ svga_texture_transfer_map(struct pipe_context *pipe,
pipe_resource_reference(&st->base.resource, texture);
st->base.level = level;
st->base.usage = usage;
st->base.box = *box;
st->base.stride = nblocksx*util_format_get_blocksize(texture->format);
st->base.layer_stride = st->base.stride * nblocksy;
switch (tex->b.b.target) {
case PIPE_TEXTURE_CUBE:
case PIPE_TEXTURE_2D_ARRAY:
case PIPE_TEXTURE_1D_ARRAY:
st->slice = st->base.box.z;
st->base.box.z = 0; /* so we don't apply double offsets below */
break;
default:
st->slice = 0;
break;
}
if (usage & PIPE_TRANSFER_WRITE) {
/* record texture upload for HUD */
svga->hud.num_bytes_uploaded +=