svga: whitespace, line wrapping fixes in svga_surface.c

This commit is contained in:
Brian Paul 2016-06-27 11:40:00 -06:00
parent cc97b6a34a
commit d65c4e22a8

View file

@ -121,7 +121,7 @@ svga_texture_view_surface(struct svga_context *svga,
uint32_t i, j;
unsigned z_offset = 0;
SVGA_DBG(DEBUG_PERF,
SVGA_DBG(DEBUG_PERF,
"svga: Create surface view: layer %d zslice %d mips %d..%d\n",
layer_pick, zslice_pick, start_mip, start_mip+num_mip-1);
@ -139,7 +139,7 @@ svga_texture_view_surface(struct svga_context *svga,
if (key->sampleCount > 1) {
key->flags |= SVGA3D_SURFACE_MASKABLE_ANTIALIAS;
}
if (tex->b.b.target == PIPE_TEXTURE_CUBE && layer_pick < 0) {
key->flags |= SVGA3D_SURFACE_CUBEMAP;
key->numFaces = 6;
@ -176,9 +176,9 @@ svga_texture_view_surface(struct svga_context *svga,
1);
svga_texture_copy_handle(svga,
tex->handle,
0, 0, z_offset,
i + start_mip,
tex->handle,
0, 0, z_offset,
i + start_mip,
j + layer_pick,
handle, 0, 0, 0, i, j,
u_minify(tex->b.b.width0, i + start_mip),
@ -293,7 +293,8 @@ svga_create_surface_view(struct pipe_context *pipe,
/* When we clone the surface view resource, use the format used in
* the creation of the original resource.
*/
s->handle = svga_texture_view_surface(svga, tex, bind, flags, tex->key.format,
s->handle = svga_texture_view_surface(svga, tex, bind, flags,
tex->key.format,
surf_tmpl->u.tex.level, 1,
layer, nlayers, zslice, &s->key);
if (!s->handle) {
@ -306,7 +307,8 @@ svga_create_surface_view(struct pipe_context *pipe,
s->real_level = 0;
s->real_zslice = 0;
} else {
SVGA_DBG(DEBUG_VIEWS, "svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
SVGA_DBG(DEBUG_VIEWS,
"svga: Surface view: no %p, level %u, layer %u, z %u, %p\n",
pt, surf_tmpl->u.tex.level, layer, zslice, s);
memset(&s->key, 0, sizeof s->key);
@ -516,7 +518,7 @@ svga_surface_destroy(struct pipe_context *pipe,
}
static void
static void
svga_mark_surface_dirty(struct pipe_surface *surf)
{
struct svga_surface *s = svga_surface(surf);
@ -599,10 +601,13 @@ svga_propagate_surface(struct svga_context *svga, struct pipe_surface *surf)
tex, surf->u.tex.level, surf);
for (i = 0; i < nlayers; i++) {
svga_texture_copy_handle(svga,
s->handle, 0, 0, 0, s->real_level, s->real_layer + i,
tex->handle, 0, 0, zslice, surf->u.tex.level, layer + i,
s->handle, 0, 0, 0, s->real_level,
s->real_layer + i,
tex->handle, 0, 0, zslice, surf->u.tex.level,
layer + i,
u_minify(tex->b.b.width0, surf->u.tex.level),
u_minify(tex->b.b.height0, surf->u.tex.level), 1);
u_minify(tex->b.b.height0, surf->u.tex.level),
1);
svga_define_texture_level(tex, layer + i, surf->u.tex.level);
}
}