nir/prog: Use nir_foreach_variable

Reviewed-by: Matt Turner <mattst88@gmail.com>
Reviewed-by: Iago Toral Quiroga <itoral@igalia.com>
This commit is contained in:
Jason Ekstrand 2015-10-09 07:02:57 -07:00
parent 5d954fd5cb
commit 635daef76e

View file

@ -923,7 +923,7 @@ ptn_add_output_stores(struct ptn_compile *c)
{
nir_builder *b = &c->build;
foreach_list_typed(nir_variable, var, node, &b->shader->outputs) {
nir_foreach_variable(var, &b->shader->outputs) {
nir_intrinsic_instr *store =
nir_intrinsic_instr_create(b->shader, nir_intrinsic_store_var);
store->num_components = glsl_get_vector_elements(var->type);