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crocus: Add heap_memory_percent driconf support
Note: the final `video_memory` size still involves `aperture_threshold`. Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
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3 changed files with 14 additions and 2 deletions
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@ -37,6 +37,7 @@
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#include "pipe/p_state.h"
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#include "pipe/p_context.h"
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#include "pipe/p_screen.h"
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#include "util/os_misc.h"
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#include "util/u_debug.h"
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#include "util/u_inlines.h"
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#include "util/format/u_format.h"
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@ -383,8 +384,9 @@ crocus_init_screen_caps(struct crocus_screen *screen)
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const unsigned gpu_mappable_megabytes =
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(screen->aperture_threshold) / (1024 * 1024);
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uint64_t system_memory_bytes;
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if (!os_get_total_physical_memory(&system_memory_bytes)) {
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uint64_t system_memory_bytes =
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os_get_gpu_heap_size(screen->driconf.heap_memory_percent, NULL);
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if (!system_memory_bytes) {
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caps->video_memory = -1;
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} else {
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const unsigned system_memory_megabytes =
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@ -604,6 +606,11 @@ crocus_screen_create(int fd, const struct pipe_screen_config *config)
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screen->driconf.lower_depth_range_rate =
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driQueryOptionf(config->options, "lower_depth_range_rate");
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screen->driconf.heap_memory_percent =
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driQueryOptionf(config->options, "heap_memory_percent");
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if (screen->driconf.heap_memory_percent == OS_GPU_HEAP_SIZE_HEURISTIC)
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screen->driconf.heap_memory_percent = 1.0f;
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screen->precompile = debug_get_bool_option("shader_precompile", true);
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isl_device_init(&screen->isl_dev, &screen->devinfo);
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@ -201,6 +201,7 @@ struct crocus_screen {
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bool always_flush_cache;
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bool limit_trig_input_range;
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float lower_depth_range_rate;
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float heap_memory_percent;
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} driconf;
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uint64_t aperture_bytes;
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@ -14,3 +14,7 @@ DRI_CONF_SECTION_END
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DRI_CONF_SECTION_QUALITY
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DRI_CONF_PP_LOWER_DEPTH_RANGE_RATE()
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_MISCELLANEOUS
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DRI_CONF_HEAP_MEMORY_PERCENT(1.0f)
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DRI_CONF_SECTION_END
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