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nvk: Add heap_memory_percent driconf support
The budget calculation has changes slightly as the budget scaling is applied prior to adding the used up heap memory. Signed-off-by: Karmjit Mahil <karmjit.mahil@igalia.com>
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parent
253f3a30eb
commit
00f006d841
3 changed files with 35 additions and 39 deletions
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@ -13,6 +13,7 @@
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#include "util/detect_os.h"
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#include "util/driconf.h"
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#include "util/mesa-blake3.h"
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#include "util/os_misc.h"
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#include "util/u_debug.h"
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VKAPI_ATTR VkResult VKAPI_CALL
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@ -97,6 +98,8 @@ nvk_init_debug_flags(struct nvk_instance *instance)
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instance->debug_flags = parse_debug_string(os_get_option("NVK_DEBUG"), flags);
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}
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#define NVK_HEAP_MEMORY_PERCENT (0.75f)
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static const driOptionDescription nvk_dri_options[] = {
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DRI_CONF_SECTION_PERFORMANCE
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DRI_CONF_ADAPTIVE_SYNC(true)
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@ -113,6 +116,10 @@ static const driOptionDescription nvk_dri_options[] = {
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DRI_CONF_VK_ZERO_VRAM(false)
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DRI_CONF_NVK_APP_LAYER()
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DRI_CONF_SECTION_END
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DRI_CONF_SECTION_MISCELLANEOUS
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DRI_CONF_HEAP_MEMORY_PERCENT(NVK_HEAP_MEMORY_PERCENT)
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DRI_CONF_SECTION_END
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};
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static void
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@ -126,6 +133,11 @@ nvk_init_dri_options(struct nvk_instance *instance)
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instance->force_vk_vendor =
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driQueryOptioni(&instance->dri_options, "force_vk_vendor");
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instance->heap_memory_percent =
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driQueryOptionf(&instance->dri_options, "heap_memory_percent");
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if (instance->heap_memory_percent == OS_GPU_HEAP_SIZE_HEURISTIC)
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instance->heap_memory_percent = NVK_HEAP_MEMORY_PERCENT;
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if (driQueryOptionb(&instance->dri_options, "vk_zero_vram"))
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instance->debug_flags |= NVK_DEBUG_ZERO_MEMORY;
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@ -22,6 +22,7 @@ struct nvk_instance {
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uint8_t driver_build_sha[BLAKE3_KEY_LEN];
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uint32_t force_vk_vendor;
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float heap_memory_percent;
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};
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VK_DEFINE_HANDLE_CASTS(nvk_instance, vk.base, VkInstance, VK_OBJECT_TYPE_INSTANCE)
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@ -21,10 +21,12 @@
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#include "util/detect_os.h"
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#include "util/disk_cache.h"
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#include "util/mesa-blake3.h"
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#include "util/os_misc.h"
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#include "vk_android.h"
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#include "vk_device.h"
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#include "vk_drm_syncobj.h"
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#include "vk_physical_device.h"
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#include "vk_shader_module.h"
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#include "vulkan/wsi/wsi_common.h"
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@ -1379,17 +1381,6 @@ nvk_physical_device_free_disk_cache(struct nvk_physical_device *pdev)
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#endif
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}
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static uint64_t
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nvk_get_sysmem_heap_size(void)
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{
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uint64_t sysmem_size_B = 0;
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if (!os_get_total_physical_memory(&sysmem_size_B))
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return 0;
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/* Use 3/4 of total size to avoid swapping */
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return ROUND_DOWN_TO(sysmem_size_B * 3 / 4, 1 << 20);
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}
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static uint64_t
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nvk_get_sysmem_heap_available(struct nvk_physical_device *pdev)
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{
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@ -1399,8 +1390,7 @@ nvk_get_sysmem_heap_available(struct nvk_physical_device *pdev)
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return 0;
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}
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/* Use 3/4 of available to avoid swapping */
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return ROUND_DOWN_TO(sysmem_size_B * 3 / 4, 1 << 20);
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return ROUND_DOWN_TO(sysmem_size_B, 1 << 20);
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}
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static uint64_t
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@ -1509,8 +1499,10 @@ nvk_create_drm_physical_device(struct vk_instance *_instance,
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nvk_physical_device_init_pipeline_cache(pdev);
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uint64_t sysmem_size_B = nvk_get_sysmem_heap_size();
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if (sysmem_size_B == 0) {
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uint64_t heap_size =
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os_get_gpu_heap_size(instance->heap_memory_percent,
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&instance->heap_memory_percent);
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if (heap_size == 0) {
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result = vk_errorf(instance, VK_ERROR_INITIALIZATION_FAILED,
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"Failed to query total system memory");
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goto fail_disk_cache;
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@ -1555,7 +1547,7 @@ nvk_create_drm_physical_device(struct vk_instance *_instance,
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uint32_t sysmem_heap_idx = pdev->mem_heap_count++;
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pdev->mem_heaps[sysmem_heap_idx] = (struct nvk_memory_heap) {
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.size = sysmem_size_B,
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.size = heap_size,
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.flags = 0,
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.available = nvk_get_sysmem_heap_available,
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};
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@ -1677,6 +1669,8 @@ nvk_GetPhysicalDeviceMemoryProperties2(
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switch (ext->sType) {
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case VK_STRUCTURE_TYPE_PHYSICAL_DEVICE_MEMORY_BUDGET_PROPERTIES_EXT: {
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VkPhysicalDeviceMemoryBudgetPropertiesEXT *p = (void *)ext;
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const struct nvk_instance *instance =
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nvk_physical_device_instance(pdev);
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for (unsigned i = 0; i < pdev->mem_heap_count; i++) {
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const struct nvk_memory_heap *heap = &pdev->mem_heaps[i];
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@ -1693,33 +1687,22 @@ nvk_GetPhysicalDeviceMemoryProperties2(
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*/
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p->heapUsage[i] = used;
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/* Set the budget at 90% to avoid thrashing */
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float percent = 0.9f;
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uint64_t available = heap->size;
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if (heap->available)
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if (heap->available) {
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available = heap->available(pdev);
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/* From the Vulkan 1.3.278 spec:
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*
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* "heapBudget is an array of VK_MAX_MEMORY_HEAPS VkDeviceSize
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* values in which memory budgets are returned, with one
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* element for each memory heap. A heap’s budget is a rough
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* estimate of how much memory the process can allocate from
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* that heap before allocations may fail or cause performance
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* degradation. The budget includes any currently allocated
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* device memory."
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*
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* and
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*
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* "The heapBudget value must be less than or equal to
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* VkMemoryHeap::size for each heap."
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*
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* available (queried above) is the total amount free memory
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* system-wide and does not include our allocations so we need
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* to add that in.
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*/
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uint64_t budget = MIN2(available + used, heap->size);
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if (heap->available == nvk_get_sysmem_heap_available) {
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/* Scale the budget the same way the heap was scaled. */
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percent *= instance->heap_memory_percent;
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}
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}
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/* Set the budget at 90% of available to avoid thrashing */
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p->heapBudget[i] = ROUND_DOWN_TO(budget * 9 / 10, 1 << 20);
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p->heapBudget[i] =
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vk_physical_device_heap_budget(available, percent, heap->size,
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used);
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}
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/* From the Vulkan 1.3.278 spec:
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