fixed texture fetchers, fixed automatic mipmap generation, some cleanup

This commit is contained in:
Daniel Borca 2004-08-16 08:32:06 +00:00
parent cd643491ad
commit 624477afbb

View file

@ -48,19 +48,56 @@
#include "texstore.h"
/* no borders! can't halve 1x1! (stride > width * comp) not allowed */
void
_mesa_halve2x2_teximage2d ( GLuint bytesPerPixel,
_mesa_halve2x2_teximage2d ( GLcontext *ctx,
struct gl_texture_image *texImage,
GLuint bytesPerPixel,
GLint srcWidth, GLint srcHeight,
const GLvoid *srcImage, GLvoid *dstImage )
{
GLint i, j, k;
const GLint dstWidth = srcWidth / 2;
const GLint dstHeight = srcHeight / 2;
const GLint srcRowStride = srcWidth * bytesPerPixel;
const GLubyte *src = srcImage;
GLint dstWidth = srcWidth / 2;
GLint dstHeight = srcHeight / 2;
GLint srcRowStride = srcWidth * bytesPerPixel;
GLubyte *src = srcImage;
GLubyte *dst = dstImage;
/* no borders! can't halve 1x1! (stride > width * comp) not allowed */
GLuint bpt = 0;
GLubyte *_s;
GLubyte *_d;
GLenum _t;
if (texImage->TexFormat->MesaFormat == MESA_FORMAT_RGB565) {
_t = GL_UNSIGNED_SHORT_5_6_5_REV;
bpt = bytesPerPixel;
} else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB4444) {
_t = GL_UNSIGNED_SHORT_4_4_4_4_REV;
bpt = bytesPerPixel;
} else if (texImage->TexFormat->MesaFormat == MESA_FORMAT_ARGB1555) {
_t = GL_UNSIGNED_SHORT_1_5_5_5_REV;
bpt = bytesPerPixel;
}
if (bpt) {
bytesPerPixel = 4;
srcRowStride = srcWidth * bytesPerPixel;
if (dstWidth == 0) {
dstWidth = 1;
}
if (dstHeight == 0) {
dstHeight = 1;
}
_s = src = MALLOC(srcRowStride * srcHeight);
_d = dst = MALLOC(dstWidth * bytesPerPixel * dstHeight);
_mesa_texstore_rgba8888(ctx, 2, GL_RGBA,
&_mesa_texformat_rgba8888_rev, src,
0, 0, 0, /* dstX/Y/Zoffset */
srcRowStride, /* dstRowStride */
0, /* dstImageStride */
srcWidth, srcHeight, 1,
texImage->Format, _t, srcImage, &ctx->DefaultPacking);
}
if (srcHeight == 1) {
for (i = 0; i < dstWidth; i++) {
for (k = 0; k < bytesPerPixel; k++) {
@ -95,6 +132,20 @@ _mesa_halve2x2_teximage2d ( GLuint bytesPerPixel,
src += srcRowStride;
}
}
if (bpt) {
src = _s;
dst = _d;
texImage->TexFormat->StoreImage(ctx, 2, texImage->Format,
texImage->TexFormat, dstImage,
0, 0, 0, /* dstX/Y/Zoffset */
dstWidth * bpt,
0, /* dstImageStride */
dstWidth, dstHeight, 1,
GL_BGRA, CHAN_TYPE, dst, &ctx->DefaultPacking);
FREE(dst);
FREE(src);
}
}
@ -840,10 +891,10 @@ fetch_r4g4b4a4(const struct gl_texture_image *texImage,
j = j * mml->hScale;
texel = ((GLushort *) texImage->Data) + j * mml->width + i;
rgba[RCOMP] = FX_rgb_scale_4[(*texel >> 12) & 0xF];
rgba[GCOMP] = FX_rgb_scale_4[(*texel >> 8) & 0xF];
rgba[BCOMP] = FX_rgb_scale_4[(*texel >> 4) & 0xF];
rgba[ACOMP] = FX_rgb_scale_4[ *texel & 0xF];
rgba[RCOMP] = FX_rgb_scale_4[(*texel >> 8) & 0xF];
rgba[GCOMP] = FX_rgb_scale_4[(*texel >> 4) & 0xF];
rgba[BCOMP] = FX_rgb_scale_4[ *texel & 0xF];
rgba[ACOMP] = FX_rgb_scale_4[(*texel >> 12) & 0xF];
}
@ -858,10 +909,10 @@ fetch_r5g5b5a1(const struct gl_texture_image *texImage,
j = j * mml->hScale;
texel = ((GLushort *) texImage->Data) + j * mml->width + i;
rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 11) & 0x1F];
rgba[GCOMP] = FX_rgb_scale_5[(*texel >> 6) & 0x1F];
rgba[BCOMP] = FX_rgb_scale_5[(*texel >> 1) & 0x1F];
rgba[ACOMP] = ((*texel) & 0x01) * 255;
rgba[RCOMP] = FX_rgb_scale_5[(*texel >> 10) & 0x1F];
rgba[GCOMP] = FX_rgb_scale_5[(*texel >> 5) & 0x1F];
rgba[BCOMP] = FX_rgb_scale_5[ *texel & 0x1F];
rgba[ACOMP] = (*texel >> 15) * 255;
}
@ -1322,12 +1373,6 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
#if FX_COMPRESS_S3TC_AS_FXT1_HACK
/* [koolsmoky] substitute FXT1 for DXTn and Legacy S3TC */
/* [dBorca] we should update texture's attribute, then,
* because if the application asks us to decompress, we
* have to know the REAL format! Also, DXT3/5 might not
* be correct, since it would mess with "compressedSize".
* Ditto for GL_RGBA[4]_S3TC, which is always mapped to DXT3.
*/
if (texImage->IsCompressed) {
switch (internalFormat) {
case GL_COMPRESSED_RGB_S3TC_DXT1_EXT:
@ -1478,7 +1523,9 @@ fxDDTexImage2D(GLcontext * ctx, GLenum target, GLint level,
NULL);
mipImage = _mesa_select_tex_image(ctx, texUnit, target, level);
mip = FX_MIPMAP_DATA(mipImage);
_mesa_halve2x2_teximage2d(texelBytes,
_mesa_halve2x2_teximage2d(ctx,
texImage,
texelBytes,
mml->width, mml->height,
texImage->Data, mipImage->Data);
texImage = mipImage;
@ -1602,7 +1649,9 @@ fxDDTexSubImage2D(GLcontext * ctx, GLenum target, GLint level,
++level;
mipImage = _mesa_select_tex_image(ctx, texUnit, target, level);
mip = FX_MIPMAP_DATA(mipImage);
_mesa_halve2x2_teximage2d(texelBytes,
_mesa_halve2x2_teximage2d(ctx,
texImage,
texelBytes,
mml->width, mml->height,
texImage->Data, mipImage->Data);
texImage = mipImage;