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https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-05 22:38:05 +02:00
fixed pixel drawing routines, some cleanup
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parent
616a5b64f9
commit
cd643491ad
1 changed files with 142 additions and 8 deletions
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@ -974,7 +974,7 @@ fxDDReadPixels555 (GLcontext * ctx,
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src -= srcStride;
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}
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}
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else if (format == GL_RGB && type == GL_UNSIGNED_SHORT_5_6_5) {
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else if (format == GL_BGRA && type == GL_UNSIGNED_SHORT_1_5_5_5_REV) {
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/* directly memcpy 5R5G5B pixels into client's buffer */
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const GLint widthInBytes = width * 2;
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GLint row;
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@ -1367,6 +1367,143 @@ fxDDDrawPixels565 (GLcontext * ctx, GLint x, GLint y,
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}
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void
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fxDDDrawPixels565_rev (GLcontext * ctx, GLint x, GLint y,
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GLsizei width, GLsizei height,
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GLenum format, GLenum type,
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const struct gl_pixelstore_attrib *unpack,
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const GLvoid * pixels)
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{
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fxMesaContext fxMesa = FX_CONTEXT(ctx);
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SWcontext *swrast = SWRAST_CONTEXT(ctx);
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GrLfbInfo_t info;
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const struct gl_pixelstore_attrib *finalUnpack;
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struct gl_pixelstore_attrib scissoredUnpack;
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if (ctx->Pixel.ZoomX != 1.0F ||
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ctx->Pixel.ZoomY != 1.0F ||
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(ctx->_ImageTransferState & (IMAGE_SCALE_BIAS_BIT|
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IMAGE_MAP_COLOR_BIT)) ||
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(swrast->_RasterMask & (ALPHATEST_BIT |
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/*BLEND_BIT |*/ /* blending ok, through pixpipe */
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DEPTH_BIT | /* could be done with RGB:DEPTH */
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FOG_BIT | /* could be done with RGB:DEPTH */
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LOGIC_OP_BIT |
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/*CLIP_BIT |*/ /* clipping ok, below */
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STENCIL_BIT |
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MASKING_BIT |
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ALPHABUF_BIT |
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MULTI_DRAW_BIT |
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OCCLUSION_BIT | /* nope! at least not yet */
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TEXTURE_BIT |
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FRAGPROG_BIT)) ||
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fxMesa->fallback)
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{
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_swrast_DrawPixels( ctx, x, y, width, height, format, type,
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unpack, pixels );
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return;
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}
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/* make sure the pixelpipe is configured correctly */
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fxSetupFXUnits(ctx);
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/* FIXME! _RasterMask & CLIP_BIT gets set if we're out of Viewport, also! */
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if (ctx->Scissor.Enabled) {
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/* This is a bit tricky, but by carefully adjusting the px, py,
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* width, height, skipPixels and skipRows values we can do
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* scissoring without special code in the rendering loop.
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*/
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/* we'll construct a new pixelstore struct */
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finalUnpack = &scissoredUnpack;
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scissoredUnpack = *unpack;
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if (scissoredUnpack.RowLength == 0)
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scissoredUnpack.RowLength = width;
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/* clip left */
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if (x < ctx->Scissor.X) {
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scissoredUnpack.SkipPixels += (ctx->Scissor.X - x);
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width -= (ctx->Scissor.X - x);
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x = ctx->Scissor.X;
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}
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/* clip right */
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if (x + width >= ctx->Scissor.X + ctx->Scissor.Width) {
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width -= (x + width - (ctx->Scissor.X + ctx->Scissor.Width));
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}
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/* clip bottom */
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if (y < ctx->Scissor.Y) {
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scissoredUnpack.SkipRows += (ctx->Scissor.Y - y);
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height -= (ctx->Scissor.Y - y);
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y = ctx->Scissor.Y;
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}
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/* clip top */
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if (y + height >= ctx->Scissor.Y + ctx->Scissor.Height) {
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height -= (y + height - (ctx->Scissor.Y + ctx->Scissor.Height));
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}
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if (width <= 0 || height <= 0)
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return;
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}
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else {
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finalUnpack = unpack;
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}
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info.size = sizeof(info);
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if (!grLfbLock(GR_LFB_WRITE_ONLY,
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fxMesa->currentFB,
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GR_LFBWRITEMODE_565,
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GR_ORIGIN_LOWER_LEFT, FXTRUE, &info)) {
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_swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels);
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return;
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}
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{
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const GLint winX = 0;
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const GLint winY = 0;
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const GLint dstStride = info.strideInBytes / 2; /* stride in GLushorts */
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GLushort *dst = (GLushort *) info.lfbPtr + (winY + y) * dstStride + (winX + x);
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if (format == GL_RGBA && type == GL_UNSIGNED_BYTE) {
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GLint row;
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for (row = 0; row < height; row++) {
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GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels,
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width, height, format,
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type, 0, row, 0);
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GLint col;
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for (col = 0; col < width; col++) {
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dst[col] = TDFXPACKCOLOR565(src[0], src[1], src[2]);
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src += 4;
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}
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dst += dstStride;
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}
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}
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else if (format == GL_RGB && type == GL_UNSIGNED_BYTE) {
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GLint row;
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for (row = 0; row < height; row++) {
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GLubyte *src = (GLubyte *) _mesa_image_address(finalUnpack, pixels,
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width, height, format,
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type, 0, row, 0);
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GLint col;
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for (col = 0; col < width; col++) {
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dst[col] = TDFXPACKCOLOR565(src[0], src[1], src[2]);
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src += 3;
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}
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dst += dstStride;
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}
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}
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else {
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grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
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_swrast_DrawPixels(ctx, x, y, width, height, format, type, finalUnpack, pixels);
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return;
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}
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}
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grLfbUnlock(GR_LFB_WRITE_ONLY, fxMesa->currentFB);
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}
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void
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fxDDDrawPixels8888 (GLcontext * ctx, GLint x, GLint y,
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GLsizei width, GLsizei height,
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@ -1712,11 +1849,8 @@ fxDDInitFxMesaContext(fxMesaContext fxMesa)
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fxDDInitExtensions(ctx);
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#if 0
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/* [dBorca] Hack alert:
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* do we want dither? It just looks bad...
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*/
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/* do we want dither? It just looks bad... */
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grEnable(GR_ALLOW_MIPMAP_DITHER);
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grTexNccTable(GR_NCCTABLE_NCC0); /* set this once... no multipass */
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#endif
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grGlideGetState((GrState *) fxMesa->state);
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@ -1955,14 +2089,14 @@ fx_check_IsInHardware(GLcontext * ctx)
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* were enabled. That's easy!
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*/
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if (ctx->Texture._EnabledUnits == 0x3) {
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#if 0
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/* Can't use multipass to blend a multitextured triangle - fall
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* back to software.
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* [dBorca] we hit this case only when we try to emulate
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* multitexture by multipass!
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*/
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if (!fxMesa->haveTwoTMUs && ctx->Color.BlendEnabled) {
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return FX_FALLBACK_TEXTURE_MULTI;
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}
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#endif
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if ((ctx->Texture.Unit[0].EnvMode != ctx->Texture.Unit[1].EnvMode) &&
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(ctx->Texture.Unit[0].EnvMode != GL_MODULATE) &&
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@ -2036,7 +2170,7 @@ fxSetupDDPointers(GLcontext * ctx)
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ctx->Driver.Bitmap = fxDDDrawBitmap2;
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break;
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case 16:
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ctx->Driver.DrawPixels = fxDDDrawPixels565;
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ctx->Driver.DrawPixels = !fxMesa->bgrOrder ? fxDDDrawPixels565 : fxDDDrawPixels565_rev;
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ctx->Driver.ReadPixels = fxDDReadPixels565;
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ctx->Driver.Bitmap = fxDDDrawBitmap2;
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break;
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