Cope with the possibility that incoming vectors may have

count < VB->Count.

Remove code to deal with the (should-be) impossible situation of null
input vectors.
This commit is contained in:
Keith Whitwell 2005-01-07 15:27:41 +00:00
parent 5911d87315
commit 5fff0c135d

View file

@ -65,7 +65,6 @@ struct texgen_stage_data {
/* Per-texunit derived state.
*/
GLuint TexgenSize[MAX_TEXTURE_COORD_UNITS];
GLuint TexgenHoles[MAX_TEXTURE_COORD_UNITS];
texgen_func TexgenFunc[MAX_TEXTURE_COORD_UNITS];
/* Temporary values used in texgen.
@ -247,6 +246,7 @@ static build_f_func build_f_tab[5] = {
};
/* Special case texgen functions.
*/
static void texgen_reflection_map_nv( GLcontext *ctx,
@ -262,19 +262,11 @@ static void texgen_reflection_map_nv( GLcontext *ctx,
VB->NormalPtr,
VB->EyePtr );
if (in) {
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = in->count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
else {
out->flags |= VEC_SIZE_3;
out->size = 3;
out->count = in->count;
}
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = VB->Count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
@ -299,18 +291,11 @@ static void texgen_normal_map_nv( GLcontext *ctx,
}
if (in) {
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = in->count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
else {
out->flags |= VEC_SIZE_3;
out->size = 3;
out->count = in->count;
}
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_3;
out->count = count;
out->size = MAX2(in->size, 3);
if (in->size == 4)
_mesa_copy_tab[0x8]( out, in );
}
@ -332,22 +317,17 @@ static void texgen_sphere_map( GLcontext *ctx,
VB->NormalPtr,
VB->EyePtr );
out->size = MAX2(in->size,2);
for (i=0;i<count;i++) {
texcoord[i][0] = f[i][0] * m[i] + 0.5F;
texcoord[i][1] = f[i][1] * m[i] + 0.5F;
}
if (in) {
out->size = MAX2(in->size,2);
out->count = in->count;
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
if (in->size > 2)
_mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
} else {
out->size = 2;
out->flags |= VEC_SIZE_2;
out->count = in->count;
}
out->count = count;
out->flags |= (in->flags & VEC_SIZE_FLAGS) | VEC_SIZE_2;
if (in->size > 2)
_mesa_copy_tab[all_bits[in->size] & ~0x3]( out, in );
}
@ -368,7 +348,7 @@ static void texgen( GLcontext *ctx,
const GLuint count = VB->Count;
GLfloat (*texcoord)[4] = (GLfloat (*)[4])out->data;
GLfloat (*f)[3] = store->tmp_f;
GLuint holes = 0;
GLuint copy;
if (texUnit->_GenFlags & TEXGEN_NEED_M) {
build_m_tab[eye->size]( store->tmp_f, store->tmp_m, normal, eye );
@ -376,34 +356,14 @@ static void texgen( GLcontext *ctx,
build_f_tab[eye->size]( (GLfloat *)store->tmp_f, 3, normal, eye );
}
if (!in) {
ASSERT(0);
in = out;
in->count = VB->Count;
out->size = store->TexgenSize[unit];
out->flags |= texUnit->TexGenEnabled;
out->count = VB->Count;
holes = store->TexgenHoles[unit];
}
else {
GLuint copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
if (copy)
_mesa_copy_tab[copy]( out, in );
out->size = MAX2(in->size, store->TexgenSize[unit]);
out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
out->count = count;
out->size = MAX2(in->size, store->TexgenSize[unit]);
out->flags |= (in->flags & VEC_SIZE_FLAGS) | texUnit->TexGenEnabled;
out->count = in->count;
holes = ~all_bits[in->size] & store->TexgenHoles[unit];
}
if (holes) {
if (holes & VEC_DIRTY_3) _mesa_vector4f_clean_elem(out, count, 3);
if (holes & VEC_DIRTY_2) _mesa_vector4f_clean_elem(out, count, 2);
if (holes & VEC_DIRTY_1) _mesa_vector4f_clean_elem(out, count, 1);
if (holes & VEC_DIRTY_0) _mesa_vector4f_clean_elem(out, count, 0);
}
copy = (all_bits[in->size] & ~texUnit->TexGenEnabled);
if (copy)
_mesa_copy_tab[copy]( out, in );
if (texUnit->TexGenEnabled & S_BIT) {
GLuint i;
@ -564,7 +524,6 @@ static GLboolean run_validate_texgen_stage( GLcontext *ctx,
sz = 1;
store->TexgenSize[i] = sz;
store->TexgenHoles[i] = (all_bits[sz] & ~texUnit->TexGenEnabled);
store->TexgenFunc[i] = texgen; /* general solution */
/* look for special texgen cases */