mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-08 22:08:26 +02:00
mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooks
Not used by any drivers. Drivers can easily access the values from the Mesa context at glClear() time. Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
parent
e0ed951e13
commit
5f80218884
5 changed files with 0 additions and 28 deletions
|
|
@ -132,8 +132,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
|
|||
driver->BlendEquationSeparate = NULL;
|
||||
driver->BlendFuncSeparate = NULL;
|
||||
driver->ClearColor = NULL;
|
||||
driver->ClearDepth = NULL;
|
||||
driver->ClearStencil = NULL;
|
||||
driver->ClipPlane = NULL;
|
||||
driver->ColorMask = NULL;
|
||||
driver->ColorMaterial = NULL;
|
||||
|
|
|
|||
|
|
@ -346,12 +346,8 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
|
|||
*/
|
||||
const GLuint clearSave = ctx->Stencil.Clear;
|
||||
ctx->Stencil.Clear = *value;
|
||||
if (ctx->Driver.ClearStencil)
|
||||
ctx->Driver.ClearStencil(ctx, *value);
|
||||
ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
|
||||
ctx->Stencil.Clear = clearSave;
|
||||
if (ctx->Driver.ClearStencil)
|
||||
ctx->Driver.ClearStencil(ctx, clearSave);
|
||||
}
|
||||
break;
|
||||
case GL_COLOR:
|
||||
|
|
@ -521,12 +517,8 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
|
|||
*/
|
||||
const GLclampd clearSave = ctx->Depth.Clear;
|
||||
ctx->Depth.Clear = *value;
|
||||
if (ctx->Driver.ClearDepth)
|
||||
ctx->Driver.ClearDepth(ctx, *value);
|
||||
ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
|
||||
ctx->Depth.Clear = clearSave;
|
||||
if (ctx->Driver.ClearDepth)
|
||||
ctx->Driver.ClearDepth(ctx, clearSave);
|
||||
}
|
||||
/* clear depth buffer to value */
|
||||
break;
|
||||
|
|
@ -637,10 +629,6 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
|
|||
/* set new clear values */
|
||||
ctx->Depth.Clear = depth;
|
||||
ctx->Stencil.Clear = stencil;
|
||||
if (ctx->Driver.ClearDepth)
|
||||
ctx->Driver.ClearDepth(ctx, depth);
|
||||
if (ctx->Driver.ClearStencil)
|
||||
ctx->Driver.ClearStencil(ctx, stencil);
|
||||
|
||||
/* clear buffers */
|
||||
ctx->Driver.Clear(ctx, mask);
|
||||
|
|
@ -648,9 +636,5 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
|
|||
/* restore */
|
||||
ctx->Depth.Clear = clearDepthSave;
|
||||
ctx->Stencil.Clear = clearStencilSave;
|
||||
if (ctx->Driver.ClearDepth)
|
||||
ctx->Driver.ClearDepth(ctx, clearDepthSave);
|
||||
if (ctx->Driver.ClearStencil)
|
||||
ctx->Driver.ClearStencil(ctx, clearStencilSave);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -560,10 +560,6 @@ struct dd_function_table {
|
|||
/** Specify clear values for the color buffers */
|
||||
void (*ClearColor)(struct gl_context *ctx,
|
||||
const union gl_color_union color);
|
||||
/** Specify the clear value for the depth buffer */
|
||||
void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
|
||||
/** Specify the clear value for the stencil buffer */
|
||||
void (*ClearStencil)(struct gl_context *ctx, GLint s);
|
||||
/** Specify a plane against which all geometry is clipped */
|
||||
void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
|
||||
/** Enable and disable writing of frame buffer color components */
|
||||
|
|
|
|||
|
|
@ -54,8 +54,6 @@ _mesa_ClearDepth( GLclampd depth )
|
|||
|
||||
FLUSH_VERTICES(ctx, _NEW_DEPTH);
|
||||
ctx->Depth.Clear = depth;
|
||||
if (ctx->Driver.ClearDepth)
|
||||
(*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
|
|
@ -115,10 +115,6 @@ _mesa_ClearStencil( GLint s )
|
|||
|
||||
FLUSH_VERTICES(ctx, _NEW_STENCIL);
|
||||
ctx->Stencil.Clear = (GLuint) s;
|
||||
|
||||
if (ctx->Driver.ClearStencil) {
|
||||
ctx->Driver.ClearStencil( ctx, s );
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue