mesa: remove ctx->Driver.ClearDepth(), ClearStencil() driver hooks

Not used by any drivers.  Drivers can easily access the values
from the Mesa context at glClear() time.

Reviewed-by: Dave Airlie <airlied@redhat.com>
This commit is contained in:
Brian Paul 2012-03-11 18:31:32 -06:00
parent e0ed951e13
commit 5f80218884
5 changed files with 0 additions and 28 deletions

View file

@ -132,8 +132,6 @@ _mesa_init_driver_functions(struct dd_function_table *driver)
driver->BlendEquationSeparate = NULL;
driver->BlendFuncSeparate = NULL;
driver->ClearColor = NULL;
driver->ClearDepth = NULL;
driver->ClearStencil = NULL;
driver->ClipPlane = NULL;
driver->ColorMask = NULL;
driver->ColorMaterial = NULL;

View file

@ -346,12 +346,8 @@ _mesa_ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint *value)
*/
const GLuint clearSave = ctx->Stencil.Clear;
ctx->Stencil.Clear = *value;
if (ctx->Driver.ClearStencil)
ctx->Driver.ClearStencil(ctx, *value);
ctx->Driver.Clear(ctx, BUFFER_BIT_STENCIL);
ctx->Stencil.Clear = clearSave;
if (ctx->Driver.ClearStencil)
ctx->Driver.ClearStencil(ctx, clearSave);
}
break;
case GL_COLOR:
@ -521,12 +517,8 @@ _mesa_ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat *value)
*/
const GLclampd clearSave = ctx->Depth.Clear;
ctx->Depth.Clear = *value;
if (ctx->Driver.ClearDepth)
ctx->Driver.ClearDepth(ctx, *value);
ctx->Driver.Clear(ctx, BUFFER_BIT_DEPTH);
ctx->Depth.Clear = clearSave;
if (ctx->Driver.ClearDepth)
ctx->Driver.ClearDepth(ctx, clearSave);
}
/* clear depth buffer to value */
break;
@ -637,10 +629,6 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
/* set new clear values */
ctx->Depth.Clear = depth;
ctx->Stencil.Clear = stencil;
if (ctx->Driver.ClearDepth)
ctx->Driver.ClearDepth(ctx, depth);
if (ctx->Driver.ClearStencil)
ctx->Driver.ClearStencil(ctx, stencil);
/* clear buffers */
ctx->Driver.Clear(ctx, mask);
@ -648,9 +636,5 @@ _mesa_ClearBufferfi(GLenum buffer, GLint drawbuffer,
/* restore */
ctx->Depth.Clear = clearDepthSave;
ctx->Stencil.Clear = clearStencilSave;
if (ctx->Driver.ClearDepth)
ctx->Driver.ClearDepth(ctx, clearDepthSave);
if (ctx->Driver.ClearStencil)
ctx->Driver.ClearStencil(ctx, clearStencilSave);
}
}

View file

@ -560,10 +560,6 @@ struct dd_function_table {
/** Specify clear values for the color buffers */
void (*ClearColor)(struct gl_context *ctx,
const union gl_color_union color);
/** Specify the clear value for the depth buffer */
void (*ClearDepth)(struct gl_context *ctx, GLclampd d);
/** Specify the clear value for the stencil buffer */
void (*ClearStencil)(struct gl_context *ctx, GLint s);
/** Specify a plane against which all geometry is clipped */
void (*ClipPlane)(struct gl_context *ctx, GLenum plane, const GLfloat *equation );
/** Enable and disable writing of frame buffer color components */

View file

@ -54,8 +54,6 @@ _mesa_ClearDepth( GLclampd depth )
FLUSH_VERTICES(ctx, _NEW_DEPTH);
ctx->Depth.Clear = depth;
if (ctx->Driver.ClearDepth)
(*ctx->Driver.ClearDepth)( ctx, ctx->Depth.Clear );
}

View file

@ -115,10 +115,6 @@ _mesa_ClearStencil( GLint s )
FLUSH_VERTICES(ctx, _NEW_STENCIL);
ctx->Stencil.Clear = (GLuint) s;
if (ctx->Driver.ClearStencil) {
ctx->Driver.ClearStencil( ctx, s );
}
}