mesa: use inline function wrapper for _mesa_reference_framebuffer()

This commit is contained in:
Brian Paul 2011-07-14 08:09:21 -06:00
parent 6214963c00
commit 5db7723ada
2 changed files with 13 additions and 9 deletions

View file

@ -232,17 +232,13 @@ _mesa_free_framebuffer_data(struct gl_framebuffer *fb)
/**
* Set *ptr to point to fb, with refcounting and locking.
* This is normally only called from the _mesa_reference_framebuffer() macro
* when there's a real pointer change.
*/
void
_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
struct gl_framebuffer *fb)
_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
struct gl_framebuffer *fb)
{
assert(ptr);
if (*ptr == fb) {
/* no change */
return;
}
if (*ptr) {
/* unreference old renderbuffer */
GLboolean deleteFlag = GL_FALSE;

View file

@ -51,8 +51,16 @@ extern void
_mesa_free_framebuffer_data(struct gl_framebuffer *buffer);
extern void
_mesa_reference_framebuffer_(struct gl_framebuffer **ptr,
struct gl_framebuffer *fb);
static INLINE void
_mesa_reference_framebuffer(struct gl_framebuffer **ptr,
struct gl_framebuffer *fb);
struct gl_framebuffer *fb)
{
if (*ptr != fb)
_mesa_reference_framebuffer_(ptr, fb);
}
extern void
_mesa_resize_framebuffer(struct gl_context *ctx, struct gl_framebuffer *fb,