main: use inline function wrapper for _mesa_reference_buffer_object()

This commit is contained in:
Brian Paul 2011-07-14 08:09:21 -06:00
parent 323e4bff79
commit 6214963c00
2 changed files with 16 additions and 7 deletions

View file

@ -241,15 +241,14 @@ _mesa_delete_buffer_object(struct gl_context *ctx,
/**
* Set ptr to bufObj w/ reference counting.
* This is normally only called from the _mesa_reference_buffer_object() macro
* when there's a real pointer change.
*/
void
_mesa_reference_buffer_object(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj)
_mesa_reference_buffer_object_(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj)
{
if (*ptr == bufObj)
return;
if (*ptr) {
/* Unreference the old buffer */
GLboolean deleteFlag = GL_FALSE;

View file

@ -75,9 +75,19 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
GLuint name, GLenum target );
extern void
_mesa_reference_buffer_object_(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj);
static INLINE void
_mesa_reference_buffer_object(struct gl_context *ctx,
struct gl_buffer_object **ptr,
struct gl_buffer_object *bufObj);
struct gl_buffer_object *bufObj)
{
if (*ptr != bufObj)
_mesa_reference_buffer_object_(ctx, ptr, bufObj);
}
extern void
_mesa_init_buffer_object_functions(struct dd_function_table *driver);