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main: use inline function wrapper for _mesa_reference_buffer_object()
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323e4bff79
commit
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2 changed files with 16 additions and 7 deletions
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@ -241,15 +241,14 @@ _mesa_delete_buffer_object(struct gl_context *ctx,
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/**
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* Set ptr to bufObj w/ reference counting.
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* This is normally only called from the _mesa_reference_buffer_object() macro
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* when there's a real pointer change.
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*/
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void
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_mesa_reference_buffer_object(struct gl_context *ctx,
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struct gl_buffer_object **ptr,
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struct gl_buffer_object *bufObj)
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_mesa_reference_buffer_object_(struct gl_context *ctx,
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struct gl_buffer_object **ptr,
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struct gl_buffer_object *bufObj)
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{
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if (*ptr == bufObj)
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return;
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if (*ptr) {
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/* Unreference the old buffer */
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GLboolean deleteFlag = GL_FALSE;
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@ -75,9 +75,19 @@ _mesa_initialize_buffer_object( struct gl_buffer_object *obj,
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GLuint name, GLenum target );
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extern void
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_mesa_reference_buffer_object_(struct gl_context *ctx,
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struct gl_buffer_object **ptr,
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struct gl_buffer_object *bufObj);
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static INLINE void
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_mesa_reference_buffer_object(struct gl_context *ctx,
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struct gl_buffer_object **ptr,
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struct gl_buffer_object *bufObj);
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struct gl_buffer_object *bufObj)
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{
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if (*ptr != bufObj)
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_mesa_reference_buffer_object_(ctx, ptr, bufObj);
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}
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extern void
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_mesa_init_buffer_object_functions(struct dd_function_table *driver);
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