r600/sfn: fix typos in code

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22432>
This commit is contained in:
Harri Nieminen 2023-04-12 00:18:38 +03:00 committed by Marge Bot
parent 298f555572
commit 5bb8d513cc
7 changed files with 35 additions and 35 deletions

View file

@ -135,9 +135,9 @@ public:
AluInstr *m_last_lds_instr{nullptr};
};
class BlockSheduler {
class BlockScheduler {
public:
BlockSheduler(r600_chip_class chip_class);
BlockScheduler(r600_chip_class chip_class);
void run(Shader *shader);
void finalize();
@ -206,7 +206,7 @@ private:
Block *m_current_block;
int m_lds_addr_count{0};
int m_alu_groups_schduled{0};
int m_alu_groups_scheduled{0};
r600_chip_class m_chip_class;
};
@ -227,7 +227,7 @@ schedule(Shader *original)
// to be able to re-start scheduling
auto scheduled_shader = original;
BlockSheduler s(original->chip_class());
BlockScheduler s(original->chip_class());
s.run(scheduled_shader);
s.finalize();
@ -241,7 +241,7 @@ schedule(Shader *original)
return scheduled_shader;
}
BlockSheduler::BlockSheduler(r600_chip_class chip_class):
BlockScheduler::BlockScheduler(r600_chip_class chip_class):
current_shed(sched_alu),
m_last_pos(nullptr),
m_last_pixel(nullptr),
@ -252,7 +252,7 @@ BlockSheduler::BlockSheduler(r600_chip_class chip_class):
}
void
BlockSheduler::run(Shader *shader)
BlockScheduler::run(Shader *shader)
{
Shader::ShaderBlocks scheduled_blocks;
@ -270,7 +270,7 @@ BlockSheduler::run(Shader *shader)
}
void
BlockSheduler::schedule_block(Block& in_block,
BlockScheduler::schedule_block(Block& in_block,
Shader::ShaderBlocks& out_blocks,
ValueFactory& vf)
{
@ -460,7 +460,7 @@ BlockSheduler::schedule_block(Block& in_block,
}
void
BlockSheduler::finalize()
BlockScheduler::finalize()
{
if (m_last_pos)
m_last_pos->set_is_last_export(true);
@ -471,7 +471,7 @@ BlockSheduler::finalize()
}
bool
BlockSheduler::schedule_alu(Shader::ShaderBlocks& out_blocks)
BlockScheduler::schedule_alu(Shader::ShaderBlocks& out_blocks)
{
bool success = false;
AluGroup *group = nullptr;
@ -485,7 +485,7 @@ BlockSheduler::schedule_alu(Shader::ShaderBlocks& out_blocks)
if (has_alu_ready || !alu_groups_ready.empty()) {
if (m_current_block->type() != Block::alu) {
start_new_block(out_blocks, Block::alu);
m_alu_groups_schduled = 0;
m_alu_groups_scheduled = 0;
}
}
@ -533,7 +533,7 @@ BlockSheduler::schedule_alu(Shader::ShaderBlocks& out_blocks)
}
if (success) {
++m_alu_groups_schduled;
++m_alu_groups_scheduled;
break;
} else if (m_current_block->kcache_reservation_failed()) {
// LDS read groups should not lead to impossible
@ -570,7 +570,7 @@ BlockSheduler::schedule_alu(Shader::ShaderBlocks& out_blocks)
}
bool
BlockSheduler::schedule_tex(Shader::ShaderBlocks& out_blocks)
BlockScheduler::schedule_tex(Shader::ShaderBlocks& out_blocks)
{
if (m_current_block->type() != Block::tex || m_current_block->remaining_slots() == 0) {
start_new_block(out_blocks, Block::tex);
@ -598,7 +598,7 @@ BlockSheduler::schedule_tex(Shader::ShaderBlocks& out_blocks)
}
bool
BlockSheduler::schedule_vtx(Shader::ShaderBlocks& out_blocks)
BlockScheduler::schedule_vtx(Shader::ShaderBlocks& out_blocks)
{
if (m_current_block->type() != Block::vtx || m_current_block->remaining_slots() == 0) {
start_new_block(out_blocks, Block::vtx);
@ -609,7 +609,7 @@ BlockSheduler::schedule_vtx(Shader::ShaderBlocks& out_blocks)
template <typename I>
bool
BlockSheduler::schedule_gds(Shader::ShaderBlocks& out_blocks, std::list<I *>& ready_list)
BlockScheduler::schedule_gds(Shader::ShaderBlocks& out_blocks, std::list<I *>& ready_list)
{
bool was_full = m_current_block->remaining_slots() == 0;
if (m_current_block->type() != Block::gds || was_full) {
@ -621,7 +621,7 @@ BlockSheduler::schedule_gds(Shader::ShaderBlocks& out_blocks, std::list<I *>& re
}
void
BlockSheduler::start_new_block(Shader::ShaderBlocks& out_blocks, Block::Type type)
BlockScheduler::start_new_block(Shader::ShaderBlocks& out_blocks, Block::Type type)
{
if (!m_current_block->empty()) {
sfn_log << SfnLog::schedule << "Start new block\n";
@ -635,7 +635,7 @@ BlockSheduler::start_new_block(Shader::ShaderBlocks& out_blocks, Block::Type typ
template <typename I>
bool
BlockSheduler::schedule_cf(Shader::ShaderBlocks& out_blocks, std::list<I *>& ready_list)
BlockScheduler::schedule_cf(Shader::ShaderBlocks& out_blocks, std::list<I *>& ready_list)
{
if (ready_list.empty())
return false;
@ -645,7 +645,7 @@ BlockSheduler::schedule_cf(Shader::ShaderBlocks& out_blocks, std::list<I *>& rea
}
bool
BlockSheduler::schedule_alu_to_group_vec(AluGroup *group)
BlockScheduler::schedule_alu_to_group_vec(AluGroup *group)
{
assert(group);
assert(!alu_vec_ready.empty());
@ -681,7 +681,7 @@ BlockSheduler::schedule_alu_to_group_vec(AluGroup *group)
}
bool
BlockSheduler::schedule_alu_to_group_trans(AluGroup *group,
BlockScheduler::schedule_alu_to_group_trans(AluGroup *group,
std::list<AluInstr *>& readylist)
{
assert(group);
@ -714,7 +714,7 @@ BlockSheduler::schedule_alu_to_group_trans(AluGroup *group,
template <typename I>
bool
BlockSheduler::schedule(std::list<I *>& ready_list)
BlockScheduler::schedule(std::list<I *>& ready_list)
{
if (!ready_list.empty() && m_current_block->remaining_slots() > 0) {
auto ii = ready_list.begin();
@ -729,7 +729,7 @@ BlockSheduler::schedule(std::list<I *>& ready_list)
template <typename I>
bool
BlockSheduler::schedule_block(std::list<I *>& ready_list)
BlockScheduler::schedule_block(std::list<I *>& ready_list)
{
bool success = false;
while (!ready_list.empty() && m_current_block->remaining_slots() > 0) {
@ -745,7 +745,7 @@ BlockSheduler::schedule_block(std::list<I *>& ready_list)
}
bool
BlockSheduler::schedule_exports(Shader::ShaderBlocks& out_blocks,
BlockScheduler::schedule_exports(Shader::ShaderBlocks& out_blocks,
std::list<ExportInstr *>& ready_list)
{
if (m_current_block->type() != Block::cf)
@ -775,7 +775,7 @@ BlockSheduler::schedule_exports(Shader::ShaderBlocks& out_blocks,
}
bool
BlockSheduler::collect_ready(CollectInstructions& available)
BlockScheduler::collect_ready(CollectInstructions& available)
{
sfn_log << SfnLog::schedule << "Ready instructions\n";
bool result = false;
@ -795,7 +795,7 @@ BlockSheduler::collect_ready(CollectInstructions& available)
}
bool
BlockSheduler::collect_ready_alu_vec(std::list<AluInstr *>& ready,
BlockScheduler::collect_ready_alu_vec(std::list<AluInstr *>& ready,
std::list<AluInstr *>& available)
{
auto i = available.begin();
@ -911,7 +911,7 @@ template <> struct type_char<RatInstr> {
template <typename T>
bool
BlockSheduler::collect_ready_type(std::list<T *>& ready, std::list<T *>& available)
BlockScheduler::collect_ready_type(std::list<T *>& ready, std::list<T *>& available)
{
auto i = available.begin();
auto e = available.end();

View file

@ -36,4 +36,4 @@ schedule(Shader *original);
}
#endif // SHEDULER_H
#endif // SCHEDULER_H

View file

@ -436,8 +436,8 @@ VertexShader::do_scan_instruction(nir_instr *instr)
switch (intr->intrinsic) {
case nir_intrinsic_load_input: {
int vtx_register = nir_intrinsic_base(intr) + 1;
if (m_last_vertex_atribute_register < vtx_register)
m_last_vertex_atribute_register = vtx_register;
if (m_last_vertex_attribute_register < vtx_register)
m_last_vertex_attribute_register = vtx_register;
return true;
}
case nir_intrinsic_store_output: {
@ -546,7 +546,7 @@ VertexShader::do_allocate_reserved_registers()
m_rel_vertex_id = value_factory().allocate_pinned_register(0, 1);
}
return m_last_vertex_atribute_register + 1;
return m_last_vertex_attribute_register + 1;
}
bool

View file

@ -178,7 +178,7 @@ private:
void do_get_shader_info(r600_shader *sh_info) override;
VertexExportStage *m_export_stage{nullptr};
int m_last_vertex_atribute_register{0};
int m_last_vertex_attribute_register{0};
PRegister m_vertex_id{nullptr};
PRegister m_instance_id{nullptr};
PRegister m_rel_vertex_id{nullptr};

View file

@ -164,11 +164,11 @@ TEST_F(TestShaderFromNir, RA_with_dest_array)
TEST_F(TestShaderFromNir, RA_with_chan_group)
{
auto sh = from_string(shader_group_chan_pin_combined_sheduled);
auto sh = from_string(shader_group_chan_pin_combined_scheduled);
auto lrm = r600::LiveRangeEvaluator().run(*sh);
EXPECT_TRUE(r600::register_allocation(lrm));
ra_check(sh, shader_group_chan_pin_combined_sheduled_ra);
ra_check(sh, shader_group_chan_pin_combined_scheduled_ra);
}
TEST_F(TestShaderFromNir, TES_opt)

View file

@ -2178,7 +2178,7 @@ ALU_GROUP_END
EXPORT_DONE PIXEL 0 S1.xyzw
)";
const char *shader_group_chan_pin_combined_sheduled =
const char *shader_group_chan_pin_combined_scheduled =
R"(FS
CHIPCLASS EVERGREEN
PROP MAX_COLOR_EXPORTS:1
@ -2204,7 +2204,7 @@ ALU_GROUP_END
EXPORT_DONE PIXEL 0 S2.xyzw
)";
const char *shader_group_chan_pin_combined_sheduled_ra =
const char *shader_group_chan_pin_combined_scheduled_ra =
R"(FS
CHIPCLASS EVERGREEN
PROP MAX_COLOR_EXPORTS:1

View file

@ -64,8 +64,8 @@ extern const char *shader_with_dest_array2_scheduled_ra;
extern const char *shader_group_chan_pin_to_combine;
extern const char *shader_group_chan_pin_combined;
extern const char *shader_group_chan_pin_combined_sheduled;
extern const char *shader_group_chan_pin_combined_sheduled_ra;
extern const char *shader_group_chan_pin_combined_scheduled;
extern const char *shader_group_chan_pin_combined_scheduled_ra;
extern const char *shader_group_chan_pin_to_combine_2;
extern const char *shader_group_chan_pin_to_combine_2_opt;