nvk: Ensure that shader I-cache prefetch is enabled on Ada+

Signed-off-by: Mary Guillemard <mary@mary.zone>
Reviewed-by: Mel Henning <mhenning@darkrefraction.com>
Tested-by: Thomas H.P. Andersen <phomes@gmail.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40700>
This commit is contained in:
Mary Guillemard 2026-03-30 20:41:48 +02:00 committed by Marge Bot
parent 55a279e8b8
commit 5a5febfccd

View file

@ -33,6 +33,7 @@
#include "nv_push_clcb97.h"
#include "nv_push_clcd97.h"
#include "clc7c0.h"
#include "clc997.h"
#include "clcb97.h"
#include "clcd97.h"
#include "drf.h"
@ -315,6 +316,7 @@ nvk_push_draw_state_init(struct nvk_queue *queue, struct nv_push *p)
P_NV9097_SET_REDUCE_COLOR_THRESHOLDS_SRGB8(p, {
.all_covered_all_hit_once = 0xff,
});
P_IMMD(p, NV9097, SET_SHADER_CACHE_CONTROL, pdev->info.cls_eng3d >= ADA_A);
if (pdev->info.cls_eng3d < VOLTA_A)
P_IMMD(p, NV9097, SET_ALPHA_FRACTION, 0x3f);