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nvk: Ensure that shader I-cache prefetch is enabled on Ada+
Signed-off-by: Mary Guillemard <mary@mary.zone> Reviewed-by: Mel Henning <mhenning@darkrefraction.com> Tested-by: Thomas H.P. Andersen <phomes@gmail.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/40700>
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@ -33,6 +33,7 @@
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#include "nv_push_clcb97.h"
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#include "nv_push_clcd97.h"
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#include "clc7c0.h"
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#include "clc997.h"
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#include "clcb97.h"
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#include "clcd97.h"
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#include "drf.h"
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@ -315,6 +316,7 @@ nvk_push_draw_state_init(struct nvk_queue *queue, struct nv_push *p)
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P_NV9097_SET_REDUCE_COLOR_THRESHOLDS_SRGB8(p, {
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.all_covered_all_hit_once = 0xff,
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});
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P_IMMD(p, NV9097, SET_SHADER_CACHE_CONTROL, pdev->info.cls_eng3d >= ADA_A);
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if (pdev->info.cls_eng3d < VOLTA_A)
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P_IMMD(p, NV9097, SET_ALPHA_FRACTION, 0x3f);
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