mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-03 05:38:16 +02:00
Drawing code refactoring.
Move code duplicated between draw_vb.c and sp_draw_arrays.c into draw_prim.c draw_vb.c will eventually go away, but this seems like a good step anyway.
This commit is contained in:
parent
926323df86
commit
59bd1e260b
4 changed files with 39 additions and 885 deletions
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@ -157,6 +157,8 @@ struct draw_context
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GLuint nr_vertices;
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GLboolean in_vb;
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/** Pointer to vertex element/index buffer */
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unsigned eltSize; /**< bytes per index (0, 1, 2 or 4) */
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void *elts;
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struct vertex_header *(*get_vertex)( struct draw_context *draw,
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@ -197,6 +199,8 @@ struct draw_context
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GLenum prim; /**< GL_POINTS, GL_LINE_STRIP, GL_QUADS, etc */
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unsigned reduced_prim;
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void (*vs_flush)( struct draw_context *draw );
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/* Helper for tnl:
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*/
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GLvector4f header;
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@ -38,25 +38,7 @@
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#include "draw_private.h"
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#include "draw_context.h"
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#define RP_NONE 0
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#define RP_POINT 1
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#define RP_LINE 2
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#define RP_TRI 3
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static unsigned reduced_prim[GL_POLYGON + 1] = {
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RP_POINT,
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RP_LINE,
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RP_LINE,
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RP_LINE,
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RP_TRI,
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RP_TRI,
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RP_TRI,
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RP_TRI,
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RP_TRI,
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RP_TRI
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};
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#include "draw_prim.h"
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@ -105,364 +87,6 @@ static void vs_flush( struct draw_context *draw )
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}
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static void draw_flush( struct draw_context *draw )
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{
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struct draw_stage *first = draw->pipeline.first;
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unsigned i;
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/* Make sure all vertices are available:
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*/
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vs_flush( draw );
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switch (draw->reduced_prim) {
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case RP_TRI:
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for (i = 0; i < draw->pq.queue_nr; i++) {
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if (draw->pq.queue[i].reset_line_stipple)
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first->reset_stipple_counter( first );
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first->tri( first, &draw->pq.queue[i] );
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}
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break;
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case RP_LINE:
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for (i = 0; i < draw->pq.queue_nr; i++) {
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if (draw->pq.queue[i].reset_line_stipple)
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first->reset_stipple_counter( first );
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first->line( first, &draw->pq.queue[i] );
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}
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break;
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case RP_POINT:
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first->reset_stipple_counter( first );
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for (i = 0; i < draw->pq.queue_nr; i++)
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first->point( first, &draw->pq.queue[i] );
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break;
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}
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draw->pq.queue_nr = 0;
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draw->vcache.referenced = 0;
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draw->vcache.overflow = 0;
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}
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static void draw_invalidate_vcache( struct draw_context *draw )
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{
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unsigned i;
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assert(draw->pq.queue_nr == 0);
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assert(draw->vs.queue_nr == 0);
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assert(draw->vcache.referenced == 0);
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for (i = 0; i < Elements( draw->vcache.idx ); i++)
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draw->vcache.idx[i] = ~0;
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}
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/* Return a pointer to a freshly queued primitive header. Ensure that
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* there is room in the vertex cache for a maximum of "nr_verts" new
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* vertices. Flush primitive and/or vertex queues if necessary to
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* make space.
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*/
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static struct prim_header *get_queued_prim( struct draw_context *draw,
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GLuint nr_verts )
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{
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if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH ||
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draw->vcache.overflow + nr_verts >= VCACHE_OVERFLOW)
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draw_flush( draw );
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/* The vs queue is sized so that this can never happen:
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*/
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assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
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return &draw->pq.queue[draw->pq.queue_nr++];
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}
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/* Check if vertex is in cache, otherwise add it. It won't go through
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* VS yet, not until there is a flush operation or the VS queue fills up.
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*/
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static struct vertex_header *get_vertex( struct draw_context *draw,
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GLuint i )
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{
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unsigned slot = (i + (i>>5)) & 31;
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/* Cache miss?
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*/
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if (draw->vcache.idx[slot] != i) {
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/* If slot is in use, use the overflow area:
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*/
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if (draw->vcache.referenced & (1<<slot))
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slot = draw->vcache.overflow++;
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draw->vcache.idx[slot] = i;
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/* Add to vertex shader queue:
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*/
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draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
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draw->vs.queue[draw->vs.queue_nr].elt = i;
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draw->vs.queue_nr++;
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}
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/* Mark slot as in-use:
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*/
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draw->vcache.referenced |= (1<<slot);
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return draw->vcache.vertex[slot];
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}
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static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
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GLuint i )
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{
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const GLuint *elts = (const GLuint *)draw->elts;
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return get_vertex( draw, elts[i] );
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}
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#if 0
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static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
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const void *elts,
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GLuint i )
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{
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const GLushort *elts = (const GLushort *)draw->elts;
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return get_vertex( draw, elts[i] );
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}
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static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
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const void *elts,
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GLuint i )
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{
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const GLubyte *elts = (const GLubyte *)draw->elts;
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return get_vertex( draw, elts[i] );
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}
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#endif
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static void draw_set_prim( struct draw_context *draw,
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GLenum prim )
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{
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if (reduced_prim[prim] != draw->reduced_prim) {
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draw_flush( draw );
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draw->reduced_prim = reduced_prim[prim];
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}
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draw->prim = prim;
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}
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static void do_point( struct draw_context *draw,
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GLuint i0 )
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{
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struct prim_header *prim = get_queued_prim( draw, 1 );
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prim->reset_line_stipple = 0;
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prim->edgeflags = 1;
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prim->pad = 0;
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prim->v[0] = draw->get_vertex( draw, i0 );
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}
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static void do_line( struct draw_context *draw,
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GLboolean reset_stipple,
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GLuint i0,
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GLuint i1 )
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{
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struct prim_header *prim = get_queued_prim( draw, 2 );
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prim->reset_line_stipple = reset_stipple;
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prim->edgeflags = 1;
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prim->pad = 0;
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prim->v[0] = draw->get_vertex( draw, i0 );
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prim->v[1] = draw->get_vertex( draw, i1 );
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}
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static void do_triangle( struct draw_context *draw,
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GLuint i0,
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GLuint i1,
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GLuint i2 )
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{
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struct prim_header *prim = get_queued_prim( draw, 3 );
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prim->reset_line_stipple = 1;
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prim->edgeflags = ~0;
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prim->pad = 0;
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prim->v[0] = draw->get_vertex( draw, i0 );
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prim->v[1] = draw->get_vertex( draw, i1 );
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prim->v[2] = draw->get_vertex( draw, i2 );
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}
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static void do_ef_triangle( struct draw_context *draw,
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GLboolean reset_stipple,
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GLuint ef_mask,
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GLuint i0,
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GLuint i1,
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GLuint i2 )
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{
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struct prim_header *prim = get_queued_prim( draw, 3 );
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struct vertex_header *v0 = draw->get_vertex( draw, i0 );
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struct vertex_header *v1 = draw->get_vertex( draw, i1 );
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struct vertex_header *v2 = draw->get_vertex( draw, i2 );
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prim->reset_line_stipple = reset_stipple;
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prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
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(v1->edgeflag << 1) |
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(v2->edgeflag << 2));
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prim->pad = 0;
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prim->v[0] = v0;
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prim->v[1] = v1;
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prim->v[2] = v2;
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}
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static void do_quad( struct draw_context *draw,
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unsigned v0,
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unsigned v1,
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unsigned v2,
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unsigned v3 )
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{
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do_ef_triangle( draw, 1, ~(1<<0), v0, v1, v3 );
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do_ef_triangle( draw, 0, ~(1<<1), v1, v2, v3 );
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}
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static void draw_prim( struct draw_context *draw,
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GLuint start,
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GLuint count )
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{
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GLuint i;
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// _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
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switch (draw->prim) {
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case GL_POINTS:
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for (i = 0; i < count; i ++) {
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do_point( draw,
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start + i );
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}
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break;
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case GL_LINES:
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for (i = 0; i+1 < count; i += 2) {
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do_line( draw,
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TRUE,
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start + i + 0,
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start + i + 1);
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}
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break;
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case GL_LINE_LOOP:
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if (count >= 2) {
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for (i = 1; i < count; i++) {
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do_line( draw,
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i == 1, /* XXX: only if vb not split */
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start + i - 1,
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start + i );
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}
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do_line( draw,
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0,
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start + count - 1,
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start + 0 );
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}
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break;
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case GL_LINE_STRIP:
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if (count >= 2) {
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for (i = 1; i < count; i++) {
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do_line( draw,
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i == 1,
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start + i - 1,
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start + i );
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}
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}
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break;
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case GL_TRIANGLES:
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for (i = 0; i+2 < count; i += 3) {
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do_ef_triangle( draw,
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1,
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~0,
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start + i + 0,
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start + i + 1,
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start + i + 2 );
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}
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break;
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case GL_TRIANGLE_STRIP:
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for (i = 0; i+2 < count; i++) {
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if (i & 1) {
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do_triangle( draw,
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start + i + 1,
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start + i + 0,
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start + i + 2 );
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}
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else {
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do_triangle( draw,
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start + i + 0,
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start + i + 1,
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start + i + 2 );
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}
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}
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break;
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case GL_TRIANGLE_FAN:
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if (count >= 3) {
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for (i = 0; i+2 < count; i++) {
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do_triangle( draw,
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start + 0,
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start + i + 1,
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start + i + 2 );
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}
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}
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break;
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case GL_QUADS:
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for (i = 0; i+3 < count; i += 4) {
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do_quad( draw,
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start + i + 0,
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start + i + 1,
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start + i + 2,
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start + i + 3);
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}
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break;
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case GL_QUAD_STRIP:
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for (i = 0; i+3 < count; i += 2) {
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do_quad( draw,
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start + i + 2,
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start + i + 0,
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start + i + 1,
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start + i + 3);
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}
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break;
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case GL_POLYGON:
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if (count >= 3) {
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unsigned ef_mask = (1<<2) | (1<<0);
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for (i = 0; i+2 < count; i++) {
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if (i + 3 >= count)
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ef_mask |= (1<<1);
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do_ef_triangle( draw,
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i == 0,
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ef_mask,
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start + i + 1,
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start + i + 2,
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start + i + 0);
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ef_mask &= ~(1<<2);
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}
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}
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break;
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default:
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assert(0);
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break;
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}
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}
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/**
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* Allocate storage for post-transformation vertices.
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@ -554,66 +178,6 @@ build_vertex_headers( struct draw_context *draw,
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static GLuint draw_prim_info(GLenum mode, GLuint *first, GLuint *incr)
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{
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switch (mode) {
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case GL_POINTS:
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*first = 1;
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*incr = 1;
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return 0;
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case GL_LINES:
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*first = 2;
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*incr = 2;
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return 0;
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case GL_LINE_STRIP:
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*first = 2;
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*incr = 1;
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return 0;
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case GL_LINE_LOOP:
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*first = 2;
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*incr = 1;
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return 1;
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case GL_TRIANGLES:
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*first = 3;
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*incr = 3;
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return 0;
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case GL_TRIANGLE_STRIP:
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*first = 3;
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*incr = 1;
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return 0;
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case GL_TRIANGLE_FAN:
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case GL_POLYGON:
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*first = 3;
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*incr = 1;
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return 1;
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case GL_QUADS:
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*first = 4;
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*incr = 4;
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return 0;
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case GL_QUAD_STRIP:
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*first = 4;
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*incr = 2;
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return 0;
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default:
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assert(0);
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*first = 1;
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*incr = 1;
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return 0;
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}
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}
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static GLuint trim( GLuint count, GLuint first, GLuint incr )
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{
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if (count < first)
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return 0;
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else
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return count - (count - first) % incr;
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}
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/**
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* This is a hack & will all go away.
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*/
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@ -631,6 +195,8 @@ void draw_vb(struct draw_context *draw,
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*/
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build_vertex_headers( draw, VB );
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draw->vs_flush = vs_flush;
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draw->in_vb = 1;
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/* tell drawing pipeline we're beginning drawing */
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@ -645,12 +211,10 @@ void draw_vb(struct draw_context *draw,
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vf_set_sources( draw->vf, VB->AttribPtr, 0 );
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vf_emit_vertices( draw->vf, VB->Count, draw->verts );
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draw->elts = VB->Elts;
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if (VB->Elts)
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draw->get_vertex = get_uint_elt_vertex;
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draw_set_element_buffer(draw, sizeof(GLuint), VB->Elts);
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else
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draw->get_vertex = get_vertex;
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draw_set_element_buffer(draw, 0, NULL);
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for (i = 0; i < VB->PrimitiveCount; i++) {
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const GLenum mode = VB->Primitive[i].mode;
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@ -660,7 +224,7 @@ void draw_vb(struct draw_context *draw,
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/* Trim the primitive down to a legal size.
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*/
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draw_prim_info( mode, &first, &incr );
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length = trim( VB->Primitive[i].count, first, incr );
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length = draw_trim( VB->Primitive[i].count, first, incr );
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if (!length)
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continue;
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@ -700,12 +264,14 @@ draw_vertices(struct draw_context *draw,
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assert(mode <= GL_POLYGON);
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draw->get_vertex = get_vertex;
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draw->vs_flush = vs_flush;
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draw->vertex_size
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= sizeof(struct vertex_header) + numAttrs * 4 * sizeof(GLfloat);
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/* no element/index buffer */
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draw_set_element_buffer(draw, 0, NULL);
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/*draw_prim_info(mode, &first, &incr);*/
|
||||
draw_allocate_vertices( draw, numVerts );
|
||||
|
|
|
|||
|
|
@ -31,7 +31,6 @@
|
|||
*/
|
||||
|
||||
|
||||
#include "main/mtypes.h"
|
||||
#include "main/context.h"
|
||||
|
||||
#include "pipe/p_defines.h"
|
||||
|
|
@ -43,28 +42,10 @@
|
|||
|
||||
#include "pipe/draw/draw_private.h"
|
||||
#include "pipe/draw/draw_context.h"
|
||||
#include "pipe/draw/draw_prim.h"
|
||||
|
||||
|
||||
|
||||
#define RP_NONE 0
|
||||
#define RP_POINT 1
|
||||
#define RP_LINE 2
|
||||
#define RP_TRI 3
|
||||
|
||||
static unsigned reduced_prim[GL_POLYGON + 1] = {
|
||||
RP_POINT,
|
||||
RP_LINE,
|
||||
RP_LINE,
|
||||
RP_LINE,
|
||||
RP_TRI,
|
||||
RP_TRI,
|
||||
RP_TRI,
|
||||
RP_TRI,
|
||||
RP_TRI,
|
||||
RP_TRI
|
||||
};
|
||||
|
||||
|
||||
/**
|
||||
* Stand-in for actual vertex program execution
|
||||
* XXX this will probably live in a new file, like "sp_vs.c"
|
||||
|
|
@ -79,19 +60,20 @@ run_vertex_program(struct draw_context *draw,
|
|||
struct vertex_header *vOut)
|
||||
{
|
||||
const float *vIn, *cIn;
|
||||
const GLfloat *scale = draw->viewport.scale;
|
||||
const GLfloat *trans = draw->viewport.translate;
|
||||
const float *scale = draw->viewport.scale;
|
||||
const float *trans = draw->viewport.translate;
|
||||
const void *mapped = vbuffer;
|
||||
|
||||
/* XXX temporary hack: */
|
||||
GET_CURRENT_CONTEXT(ctx);
|
||||
const GLfloat *m = ctx->_ModelProjectMatrix.m;
|
||||
const float *m = ctx->_ModelProjectMatrix.m;
|
||||
|
||||
vIn = (const float *) ((const GLubyte *) mapped
|
||||
vIn = (const float *) ((const ubyte *) mapped
|
||||
+ draw->vertex_buffer[0].buffer_offset
|
||||
+ draw->vertex_element[0].src_offset
|
||||
+ elem * draw->vertex_buffer[0].pitch);
|
||||
|
||||
cIn = (const float *) ((const GLubyte *) mapped
|
||||
cIn = (const float *) ((const ubyte *) mapped
|
||||
+ draw->vertex_buffer[3].buffer_offset
|
||||
+ draw->vertex_element[3].src_offset
|
||||
+ elem * draw->vertex_buffer[3].pitch);
|
||||
|
|
@ -131,6 +113,10 @@ run_vertex_program(struct draw_context *draw,
|
|||
}
|
||||
|
||||
|
||||
/**
|
||||
* Called by the draw module when the vertx cache needs to be flushed.
|
||||
* This involves running the vertex shader.
|
||||
*/
|
||||
static void vs_flush( struct draw_context *draw )
|
||||
{
|
||||
unsigned i;
|
||||
|
|
@ -166,400 +152,6 @@ static void vs_flush( struct draw_context *draw )
|
|||
}
|
||||
|
||||
|
||||
static void draw_flush( struct draw_context *draw )
|
||||
{
|
||||
struct draw_stage *first = draw->pipeline.first;
|
||||
unsigned i;
|
||||
|
||||
/* Make sure all vertices are available:
|
||||
*/
|
||||
vs_flush( draw );
|
||||
|
||||
|
||||
switch (draw->reduced_prim) {
|
||||
case RP_TRI:
|
||||
for (i = 0; i < draw->pq.queue_nr; i++) {
|
||||
if (draw->pq.queue[i].reset_line_stipple)
|
||||
first->reset_stipple_counter( first );
|
||||
|
||||
first->tri( first, &draw->pq.queue[i] );
|
||||
}
|
||||
break;
|
||||
case RP_LINE:
|
||||
for (i = 0; i < draw->pq.queue_nr; i++) {
|
||||
if (draw->pq.queue[i].reset_line_stipple)
|
||||
first->reset_stipple_counter( first );
|
||||
|
||||
first->line( first, &draw->pq.queue[i] );
|
||||
}
|
||||
break;
|
||||
case RP_POINT:
|
||||
first->reset_stipple_counter( first );
|
||||
for (i = 0; i < draw->pq.queue_nr; i++)
|
||||
first->point( first, &draw->pq.queue[i] );
|
||||
break;
|
||||
}
|
||||
|
||||
draw->pq.queue_nr = 0;
|
||||
draw->vcache.referenced = 0;
|
||||
draw->vcache.overflow = 0;
|
||||
}
|
||||
|
||||
|
||||
static void draw_invalidate_vcache( struct draw_context *draw )
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
assert(draw->pq.queue_nr == 0);
|
||||
assert(draw->vs.queue_nr == 0);
|
||||
assert(draw->vcache.referenced == 0);
|
||||
|
||||
for (i = 0; i < Elements( draw->vcache.idx ); i++)
|
||||
draw->vcache.idx[i] = ~0;
|
||||
}
|
||||
|
||||
|
||||
/* Return a pointer to a freshly queued primitive header. Ensure that
|
||||
* there is room in the vertex cache for a maximum of "nr_verts" new
|
||||
* vertices. Flush primitive and/or vertex queues if necessary to
|
||||
* make space.
|
||||
*/
|
||||
static struct prim_header *
|
||||
get_queued_prim( struct draw_context *draw, unsigned nr_verts )
|
||||
{
|
||||
if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH ||
|
||||
draw->vcache.overflow + nr_verts >= VCACHE_OVERFLOW)
|
||||
draw_flush( draw );
|
||||
|
||||
/* The vs queue is sized so that this can never happen:
|
||||
*/
|
||||
assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
|
||||
|
||||
return &draw->pq.queue[draw->pq.queue_nr++];
|
||||
}
|
||||
|
||||
|
||||
/* Check if vertex is in cache, otherwise add it. It won't go through
|
||||
* VS yet, not until there is a flush operation or the VS queue fills up.
|
||||
*/
|
||||
static struct vertex_header *
|
||||
get_vertex( struct draw_context *draw, unsigned i )
|
||||
{
|
||||
unsigned slot = (i + (i>>5)) & 31;
|
||||
|
||||
/* Cache miss?
|
||||
*/
|
||||
if (draw->vcache.idx[slot] != i) {
|
||||
|
||||
/* If slot is in use, use the overflow area:
|
||||
*/
|
||||
if (draw->vcache.referenced & (1<<slot))
|
||||
slot = draw->vcache.overflow++;
|
||||
|
||||
draw->vcache.idx[slot] = i;
|
||||
|
||||
/* Add to vertex shader queue:
|
||||
*/
|
||||
draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
|
||||
draw->vs.queue[draw->vs.queue_nr].elt = i;
|
||||
draw->vs.queue_nr++;
|
||||
}
|
||||
|
||||
/* Mark slot as in-use:
|
||||
*/
|
||||
draw->vcache.referenced |= (1<<slot);
|
||||
return draw->vcache.vertex[slot];
|
||||
}
|
||||
|
||||
|
||||
|
||||
static void
|
||||
draw_set_prim( struct draw_context *draw, unsigned prim )
|
||||
{
|
||||
if (reduced_prim[prim] != draw->reduced_prim) {
|
||||
draw_flush( draw );
|
||||
draw->reduced_prim = reduced_prim[prim];
|
||||
}
|
||||
|
||||
draw->prim = prim;
|
||||
}
|
||||
|
||||
|
||||
static void do_point( struct draw_context *draw,
|
||||
unsigned i0 )
|
||||
{
|
||||
struct prim_header *prim = get_queued_prim( draw, 1 );
|
||||
|
||||
prim->reset_line_stipple = 0;
|
||||
prim->edgeflags = 1;
|
||||
prim->pad = 0;
|
||||
prim->v[0] = draw->get_vertex( draw, i0 );
|
||||
}
|
||||
|
||||
|
||||
static void do_line( struct draw_context *draw,
|
||||
GLboolean reset_stipple,
|
||||
unsigned i0,
|
||||
unsigned i1 )
|
||||
{
|
||||
struct prim_header *prim = get_queued_prim( draw, 2 );
|
||||
|
||||
prim->reset_line_stipple = reset_stipple;
|
||||
prim->edgeflags = 1;
|
||||
prim->pad = 0;
|
||||
prim->v[0] = draw->get_vertex( draw, i0 );
|
||||
prim->v[1] = draw->get_vertex( draw, i1 );
|
||||
}
|
||||
|
||||
static void do_triangle( struct draw_context *draw,
|
||||
unsigned i0,
|
||||
unsigned i1,
|
||||
unsigned i2 )
|
||||
{
|
||||
struct prim_header *prim = get_queued_prim( draw, 3 );
|
||||
|
||||
prim->reset_line_stipple = 1;
|
||||
prim->edgeflags = ~0;
|
||||
prim->pad = 0;
|
||||
prim->v[0] = draw->get_vertex( draw, i0 );
|
||||
prim->v[1] = draw->get_vertex( draw, i1 );
|
||||
prim->v[2] = draw->get_vertex( draw, i2 );
|
||||
}
|
||||
|
||||
static void do_ef_triangle( struct draw_context *draw,
|
||||
GLboolean reset_stipple,
|
||||
unsigned ef_mask,
|
||||
unsigned i0,
|
||||
unsigned i1,
|
||||
unsigned i2 )
|
||||
{
|
||||
struct prim_header *prim = get_queued_prim( draw, 3 );
|
||||
struct vertex_header *v0 = draw->get_vertex( draw, i0 );
|
||||
struct vertex_header *v1 = draw->get_vertex( draw, i1 );
|
||||
struct vertex_header *v2 = draw->get_vertex( draw, i2 );
|
||||
|
||||
prim->reset_line_stipple = reset_stipple;
|
||||
|
||||
prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
|
||||
(v1->edgeflag << 1) |
|
||||
(v2->edgeflag << 2));
|
||||
prim->pad = 0;
|
||||
prim->v[0] = v0;
|
||||
prim->v[1] = v1;
|
||||
prim->v[2] = v2;
|
||||
}
|
||||
|
||||
|
||||
static void do_quad( struct draw_context *draw,
|
||||
unsigned v0,
|
||||
unsigned v1,
|
||||
unsigned v2,
|
||||
unsigned v3 )
|
||||
{
|
||||
do_ef_triangle( draw, 1, ~(1<<0), v0, v1, v3 );
|
||||
do_ef_triangle( draw, 0, ~(1<<1), v1, v2, v3 );
|
||||
}
|
||||
|
||||
|
||||
static void draw_prim( struct draw_context *draw,
|
||||
unsigned start,
|
||||
unsigned count )
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
// _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
|
||||
|
||||
switch (draw->prim) {
|
||||
case PIPE_PRIM_POINTS:
|
||||
for (i = 0; i < count; i ++) {
|
||||
do_point( draw,
|
||||
start + i );
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_LINES:
|
||||
for (i = 0; i+1 < count; i += 2) {
|
||||
do_line( draw,
|
||||
TRUE,
|
||||
start + i + 0,
|
||||
start + i + 1);
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_LINE_LOOP:
|
||||
if (count >= 2) {
|
||||
for (i = 1; i < count; i++) {
|
||||
do_line( draw,
|
||||
i == 1, /* XXX: only if vb not split */
|
||||
start + i - 1,
|
||||
start + i );
|
||||
}
|
||||
|
||||
do_line( draw,
|
||||
0,
|
||||
start + count - 1,
|
||||
start + 0 );
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_LINE_STRIP:
|
||||
if (count >= 2) {
|
||||
for (i = 1; i < count; i++) {
|
||||
do_line( draw,
|
||||
i == 1,
|
||||
start + i - 1,
|
||||
start + i );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_TRIANGLES:
|
||||
for (i = 0; i+2 < count; i += 3) {
|
||||
do_ef_triangle( draw,
|
||||
1,
|
||||
~0,
|
||||
start + i + 0,
|
||||
start + i + 1,
|
||||
start + i + 2 );
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_TRIANGLE_STRIP:
|
||||
for (i = 0; i+2 < count; i++) {
|
||||
if (i & 1) {
|
||||
do_triangle( draw,
|
||||
start + i + 1,
|
||||
start + i + 0,
|
||||
start + i + 2 );
|
||||
}
|
||||
else {
|
||||
do_triangle( draw,
|
||||
start + i + 0,
|
||||
start + i + 1,
|
||||
start + i + 2 );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_TRIANGLE_FAN:
|
||||
if (count >= 3) {
|
||||
for (i = 0; i+2 < count; i++) {
|
||||
do_triangle( draw,
|
||||
start + 0,
|
||||
start + i + 1,
|
||||
start + i + 2 );
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case PIPE_PRIM_QUADS:
|
||||
for (i = 0; i+3 < count; i += 4) {
|
||||
do_quad( draw,
|
||||
start + i + 0,
|
||||
start + i + 1,
|
||||
start + i + 2,
|
||||
start + i + 3);
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_QUAD_STRIP:
|
||||
for (i = 0; i+3 < count; i += 2) {
|
||||
do_quad( draw,
|
||||
start + i + 2,
|
||||
start + i + 0,
|
||||
start + i + 1,
|
||||
start + i + 3);
|
||||
}
|
||||
break;
|
||||
|
||||
case PIPE_PRIM_POLYGON:
|
||||
if (count >= 3) {
|
||||
unsigned ef_mask = (1<<2) | (1<<0);
|
||||
|
||||
for (i = 0; i+2 < count; i++) {
|
||||
|
||||
if (i + 3 >= count)
|
||||
ef_mask |= (1<<1);
|
||||
|
||||
do_ef_triangle( draw,
|
||||
i == 0,
|
||||
ef_mask,
|
||||
start + i + 1,
|
||||
start + i + 2,
|
||||
start + i + 0);
|
||||
|
||||
ef_mask &= ~(1<<2);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
assert(0);
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
static unsigned draw_prim_info(unsigned mode, unsigned *first, unsigned *incr)
|
||||
{
|
||||
switch (mode) {
|
||||
case PIPE_PRIM_POINTS:
|
||||
*first = 1;
|
||||
*incr = 1;
|
||||
return 0;
|
||||
case PIPE_PRIM_LINES:
|
||||
*first = 2;
|
||||
*incr = 2;
|
||||
return 0;
|
||||
case PIPE_PRIM_LINE_STRIP:
|
||||
*first = 2;
|
||||
*incr = 1;
|
||||
return 0;
|
||||
case PIPE_PRIM_LINE_LOOP:
|
||||
*first = 2;
|
||||
*incr = 1;
|
||||
return 1;
|
||||
case PIPE_PRIM_TRIANGLES:
|
||||
*first = 3;
|
||||
*incr = 3;
|
||||
return 0;
|
||||
case PIPE_PRIM_TRIANGLE_STRIP:
|
||||
*first = 3;
|
||||
*incr = 1;
|
||||
return 0;
|
||||
case PIPE_PRIM_TRIANGLE_FAN:
|
||||
case PIPE_PRIM_POLYGON:
|
||||
*first = 3;
|
||||
*incr = 1;
|
||||
return 1;
|
||||
case PIPE_PRIM_QUADS:
|
||||
*first = 4;
|
||||
*incr = 4;
|
||||
return 0;
|
||||
case PIPE_PRIM_QUAD_STRIP:
|
||||
*first = 4;
|
||||
*incr = 2;
|
||||
return 0;
|
||||
default:
|
||||
assert(0);
|
||||
*first = 1;
|
||||
*incr = 1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
static unsigned trim( unsigned count, unsigned first, unsigned incr )
|
||||
{
|
||||
if (count < first)
|
||||
return 0;
|
||||
else
|
||||
return count - (count - first) % incr;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void
|
||||
softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
|
||||
|
|
@ -582,15 +174,11 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
|
|||
/* tell drawing pipeline we're beginning drawing */
|
||||
draw->pipeline.first->begin( draw->pipeline.first );
|
||||
|
||||
draw->vs_flush = vs_flush;
|
||||
|
||||
draw_invalidate_vcache( draw );
|
||||
|
||||
#if 0
|
||||
if (VB->Elts)
|
||||
draw->get_vertex = get_uint_elt_vertex;
|
||||
else
|
||||
#endif
|
||||
draw->get_vertex = get_vertex;
|
||||
|
||||
draw_set_element_buffer(draw, 0, NULL); /* no index/element buffer */
|
||||
draw_set_prim( draw, mode );
|
||||
|
||||
/* XXX draw_prim_info() and TRIM here */
|
||||
|
|
@ -602,12 +190,9 @@ softpipe_draw_arrays(struct pipe_context *pipe, unsigned mode,
|
|||
/* tell drawing pipeline we're done drawing */
|
||||
draw->pipeline.first->end( draw->pipeline.first );
|
||||
|
||||
#if 0
|
||||
draw->verts = NULL;
|
||||
draw->in_vb = 0;
|
||||
draw->elts = NULL;
|
||||
#endif
|
||||
|
||||
/*
|
||||
* unmap vertex buffer
|
||||
*/
|
||||
pipe->winsys->buffer_unmap(pipe->winsys, buf);
|
||||
|
||||
softpipe_unmap_surfaces(sp);
|
||||
|
|
@ -626,9 +211,13 @@ do { \
|
|||
} while (0)
|
||||
|
||||
|
||||
void draw_set_vertex_attributes2( struct draw_context *draw,
|
||||
const unsigned *slot_to_vf_attr,
|
||||
unsigned nr_attrs )
|
||||
/**
|
||||
* XXX very similar to same func in draw_vb.c (which will go away)
|
||||
*/
|
||||
void
|
||||
draw_set_vertex_attributes2( struct draw_context *draw,
|
||||
const unsigned *slot_to_vf_attr,
|
||||
unsigned nr_attrs )
|
||||
{
|
||||
unsigned i;
|
||||
|
||||
|
|
@ -651,12 +240,6 @@ void draw_set_vertex_attributes2( struct draw_context *draw,
|
|||
for (i = 1; i < nr_attrs; i++)
|
||||
EMIT_ATTR(slot_to_vf_attr[i], EMIT_4F, 4);
|
||||
|
||||
#if 0
|
||||
/* tell the vertex format module how to construct vertices for us */
|
||||
draw->vertex_size = vf_set_vertex_attributes( draw->vf, draw->attrs,
|
||||
draw->nr_attrs, 0 );
|
||||
#endif
|
||||
|
||||
draw->vertex_size *= 4; /* floats to bytes */
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -161,6 +161,7 @@ DRAW_SOURCES = \
|
|||
pipe/draw/draw_cull.c \
|
||||
pipe/draw/draw_flatshade.c \
|
||||
pipe/draw/draw_offset.c \
|
||||
pipe/draw/draw_prim.c \
|
||||
pipe/draw/draw_twoside.c \
|
||||
pipe/draw/draw_unfilled.c \
|
||||
pipe/draw/draw_vb.c
|
||||
|
|
|
|||
Loading…
Add table
Reference in a new issue