mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-01-04 04:50:11 +01:00
point/line/polygon drawing (factored out of draw_vb.c)
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2 changed files with 542 additions and 0 deletions
519
src/mesa/pipe/draw/draw_prim.c
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519
src/mesa/pipe/draw/draw_prim.c
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/**************************************************************************
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*
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* Copyright 2007 Tungsten Graphics, Inc., Cedar Park, Texas.
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* All Rights Reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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* IN NO EVENT SHALL TUNGSTEN GRAPHICS AND/OR ITS SUPPLIERS BE LIABLE FOR
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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**************************************************************************/
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/*
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* Authors:
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* Keith Whitwell <keith@tungstengraphics.com>
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*/
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#include "draw_private.h"
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#include "draw_context.h"
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#include "draw_prim.h"
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#define RP_NONE 0
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#define RP_POINT 1
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#define RP_LINE 2
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#define RP_TRI 3
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static unsigned reduced_prim[PIPE_PRIM_POLYGON + 1] = {
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RP_POINT,
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RP_LINE,
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RP_LINE,
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RP_LINE,
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RP_TRI,
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RP_TRI,
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RP_TRI,
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RP_TRI,
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RP_TRI,
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RP_TRI
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};
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void draw_flush( struct draw_context *draw )
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{
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struct draw_stage *first = draw->pipeline.first;
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unsigned i;
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/* Make sure all vertices are available:
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*/
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assert(draw->vs_flush);
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draw->vs_flush( draw );
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switch (draw->reduced_prim) {
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case RP_TRI:
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for (i = 0; i < draw->pq.queue_nr; i++) {
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if (draw->pq.queue[i].reset_line_stipple)
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first->reset_stipple_counter( first );
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first->tri( first, &draw->pq.queue[i] );
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}
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break;
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case RP_LINE:
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for (i = 0; i < draw->pq.queue_nr; i++) {
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if (draw->pq.queue[i].reset_line_stipple)
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first->reset_stipple_counter( first );
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first->line( first, &draw->pq.queue[i] );
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}
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break;
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case RP_POINT:
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first->reset_stipple_counter( first );
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for (i = 0; i < draw->pq.queue_nr; i++)
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first->point( first, &draw->pq.queue[i] );
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break;
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}
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draw->pq.queue_nr = 0;
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draw->vcache.referenced = 0;
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draw->vcache.overflow = 0;
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}
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void draw_invalidate_vcache( struct draw_context *draw )
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{
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unsigned i;
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assert(draw->pq.queue_nr == 0);
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assert(draw->vs.queue_nr == 0);
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assert(draw->vcache.referenced == 0);
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for (i = 0; i < Elements( draw->vcache.idx ); i++)
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draw->vcache.idx[i] = ~0;
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}
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/* Return a pointer to a freshly queued primitive header. Ensure that
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* there is room in the vertex cache for a maximum of "nr_verts" new
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* vertices. Flush primitive and/or vertex queues if necessary to
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* make space.
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*/
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static struct prim_header *get_queued_prim( struct draw_context *draw,
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unsigned nr_verts )
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{
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if (draw->pq.queue_nr + 1 >= PRIM_QUEUE_LENGTH ||
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draw->vcache.overflow + nr_verts >= VCACHE_OVERFLOW)
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draw_flush( draw );
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/* The vs queue is sized so that this can never happen:
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*/
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assert(draw->vs.queue_nr + nr_verts < VS_QUEUE_LENGTH);
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return &draw->pq.queue[draw->pq.queue_nr++];
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}
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/* Check if vertex is in cache, otherwise add it. It won't go through
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* VS yet, not until there is a flush operation or the VS queue fills up.
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*/
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static struct vertex_header *get_vertex( struct draw_context *draw,
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unsigned i )
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{
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unsigned slot = (i + (i>>5)) & 31;
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/* Cache miss?
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*/
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if (draw->vcache.idx[slot] != i) {
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/* If slot is in use, use the overflow area:
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*/
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if (draw->vcache.referenced & (1<<slot))
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slot = draw->vcache.overflow++;
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draw->vcache.idx[slot] = i;
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/* Add to vertex shader queue:
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*/
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draw->vs.queue[draw->vs.queue_nr].dest = draw->vcache.vertex[slot];
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draw->vs.queue[draw->vs.queue_nr].elt = i;
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draw->vs.queue_nr++;
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}
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/* Mark slot as in-use:
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*/
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draw->vcache.referenced |= (1<<slot);
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return draw->vcache.vertex[slot];
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}
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static struct vertex_header *get_uint_elt_vertex( struct draw_context *draw,
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unsigned i )
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{
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const unsigned *elts = (const unsigned *)draw->elts;
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return get_vertex( draw, elts[i] );
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}
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static struct vertex_header *get_ushort_elt_vertex( struct draw_context *draw,
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unsigned i )
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{
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const GLushort *elts = (const GLushort *)draw->elts;
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return get_vertex( draw, elts[i] );
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}
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static struct vertex_header *get_ubyte_elt_vertex( struct draw_context *draw,
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unsigned i )
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{
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const GLubyte *elts = (const GLubyte *)draw->elts;
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return get_vertex( draw, elts[i] );
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}
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static void do_point( struct draw_context *draw,
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unsigned i0 )
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{
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struct prim_header *prim = get_queued_prim( draw, 1 );
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prim->reset_line_stipple = 0;
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prim->edgeflags = 1;
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prim->pad = 0;
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prim->v[0] = draw->get_vertex( draw, i0 );
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}
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static void do_line( struct draw_context *draw,
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boolean reset_stipple,
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unsigned i0,
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unsigned i1 )
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{
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struct prim_header *prim = get_queued_prim( draw, 2 );
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prim->reset_line_stipple = reset_stipple;
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prim->edgeflags = 1;
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prim->pad = 0;
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prim->v[0] = draw->get_vertex( draw, i0 );
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prim->v[1] = draw->get_vertex( draw, i1 );
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}
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static void do_triangle( struct draw_context *draw,
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unsigned i0,
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unsigned i1,
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unsigned i2 )
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{
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struct prim_header *prim = get_queued_prim( draw, 3 );
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prim->reset_line_stipple = 1;
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prim->edgeflags = ~0;
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prim->pad = 0;
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prim->v[0] = draw->get_vertex( draw, i0 );
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prim->v[1] = draw->get_vertex( draw, i1 );
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prim->v[2] = draw->get_vertex( draw, i2 );
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}
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static void do_ef_triangle( struct draw_context *draw,
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boolean reset_stipple,
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unsigned ef_mask,
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unsigned i0,
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unsigned i1,
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unsigned i2 )
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{
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struct prim_header *prim = get_queued_prim( draw, 3 );
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struct vertex_header *v0 = draw->get_vertex( draw, i0 );
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struct vertex_header *v1 = draw->get_vertex( draw, i1 );
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struct vertex_header *v2 = draw->get_vertex( draw, i2 );
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prim->reset_line_stipple = reset_stipple;
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prim->edgeflags = ef_mask & ((v0->edgeflag << 0) |
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(v1->edgeflag << 1) |
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(v2->edgeflag << 2));
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prim->pad = 0;
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prim->v[0] = v0;
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prim->v[1] = v1;
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prim->v[2] = v2;
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}
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static void do_quad( struct draw_context *draw,
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unsigned v0,
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unsigned v1,
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unsigned v2,
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unsigned v3 )
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{
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do_ef_triangle( draw, 1, ~(1<<0), v0, v1, v3 );
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do_ef_triangle( draw, 0, ~(1<<1), v1, v2, v3 );
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}
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/**
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* Main entrypoint to draw some number of points/lines/triangles
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*/
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void
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draw_prim( struct draw_context *draw, unsigned start, unsigned count )
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{
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unsigned i;
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// _mesa_printf("%s (%d) %d/%d\n", __FUNCTION__, draw->prim, start, count );
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switch (draw->prim) {
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case PIPE_PRIM_POINTS:
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for (i = 0; i < count; i ++) {
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do_point( draw,
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start + i );
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}
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break;
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case PIPE_PRIM_LINES:
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for (i = 0; i+1 < count; i += 2) {
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do_line( draw,
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TRUE,
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start + i + 0,
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start + i + 1);
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}
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break;
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case PIPE_PRIM_LINE_LOOP:
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if (count >= 2) {
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for (i = 1; i < count; i++) {
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do_line( draw,
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i == 1, /* XXX: only if vb not split */
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start + i - 1,
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start + i );
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}
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do_line( draw,
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0,
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start + count - 1,
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start + 0 );
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}
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break;
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case PIPE_PRIM_LINE_STRIP:
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if (count >= 2) {
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for (i = 1; i < count; i++) {
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do_line( draw,
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i == 1,
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start + i - 1,
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start + i );
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}
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}
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break;
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case PIPE_PRIM_TRIANGLES:
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for (i = 0; i+2 < count; i += 3) {
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do_ef_triangle( draw,
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1,
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~0,
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start + i + 0,
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start + i + 1,
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start + i + 2 );
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}
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break;
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case PIPE_PRIM_TRIANGLE_STRIP:
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for (i = 0; i+2 < count; i++) {
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if (i & 1) {
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do_triangle( draw,
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start + i + 1,
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start + i + 0,
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start + i + 2 );
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}
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else {
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do_triangle( draw,
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start + i + 0,
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start + i + 1,
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start + i + 2 );
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}
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}
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break;
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case PIPE_PRIM_TRIANGLE_FAN:
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if (count >= 3) {
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for (i = 0; i+2 < count; i++) {
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do_triangle( draw,
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start + 0,
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start + i + 1,
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start + i + 2 );
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}
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}
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break;
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case PIPE_PRIM_QUADS:
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for (i = 0; i+3 < count; i += 4) {
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do_quad( draw,
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start + i + 0,
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start + i + 1,
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start + i + 2,
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start + i + 3);
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}
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break;
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case PIPE_PRIM_QUAD_STRIP:
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for (i = 0; i+3 < count; i += 2) {
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do_quad( draw,
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start + i + 2,
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start + i + 0,
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start + i + 1,
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start + i + 3);
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}
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break;
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case PIPE_PRIM_POLYGON:
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if (count >= 3) {
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unsigned ef_mask = (1<<2) | (1<<0);
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for (i = 0; i+2 < count; i++) {
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if (i + 3 >= count)
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ef_mask |= (1<<1);
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do_ef_triangle( draw,
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i == 0,
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ef_mask,
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start + i + 1,
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start + i + 2,
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start + i + 0);
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ef_mask &= ~(1<<2);
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}
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}
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break;
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default:
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assert(0);
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break;
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}
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}
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void
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draw_set_prim( struct draw_context *draw, unsigned prim )
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{
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assert(prim >= PIPE_PRIM_POINTS);
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assert(prim <= PIPE_PRIM_POLYGON);
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if (reduced_prim[prim] != draw->reduced_prim) {
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draw_flush( draw );
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draw->reduced_prim = reduced_prim[prim];
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}
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draw->prim = prim;
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}
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/**
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* Tell the drawing context about the index/element buffer to use
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* (ala glDrawElements)
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* If no element buffer is to be used (i.e. glDrawArrays) then this
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* should be called with eltSize=0 and elements=NULL.
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*
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* \param draw the drawing context
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* \param eltSize size of each element (1, 2 or 4 bytes)
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* \param elements the element buffer ptr
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*/
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void
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draw_set_element_buffer( struct draw_context *draw,
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unsigned eltSize, void *elements )
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{
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/* choose the get_vertex() function to use */
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switch (eltSize) {
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case 0:
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draw->get_vertex = get_vertex;
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break;
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case 1:
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draw->get_vertex = get_ubyte_elt_vertex;
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break;
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case 2:
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draw->get_vertex = get_ushort_elt_vertex;
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break;
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case 4:
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draw->get_vertex = get_uint_elt_vertex;
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break;
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default:
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assert(0);
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}
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draw->elts = elements;
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draw->eltSize = eltSize;
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}
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unsigned
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draw_prim_info(unsigned prim, unsigned *first, unsigned *incr)
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{
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assert(prim >= PIPE_PRIM_POINTS);
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assert(prim <= PIPE_PRIM_POLYGON);
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switch (prim) {
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case PIPE_PRIM_POINTS:
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*first = 1;
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*incr = 1;
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return 0;
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case PIPE_PRIM_LINES:
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*first = 2;
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*incr = 2;
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return 0;
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case PIPE_PRIM_LINE_STRIP:
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*first = 2;
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*incr = 1;
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return 0;
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case PIPE_PRIM_LINE_LOOP:
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*first = 2;
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*incr = 1;
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return 1;
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case PIPE_PRIM_TRIANGLES:
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*first = 3;
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*incr = 3;
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return 0;
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case PIPE_PRIM_TRIANGLE_STRIP:
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*first = 3;
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*incr = 1;
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return 0;
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case PIPE_PRIM_TRIANGLE_FAN:
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case PIPE_PRIM_POLYGON:
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*first = 3;
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*incr = 1;
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return 1;
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case PIPE_PRIM_QUADS:
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*first = 4;
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*incr = 4;
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return 0;
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case PIPE_PRIM_QUAD_STRIP:
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*first = 4;
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*incr = 2;
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return 0;
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default:
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assert(0);
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*first = 1;
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*incr = 1;
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return 0;
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}
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}
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unsigned
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draw_trim( unsigned count, unsigned first, unsigned incr )
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{
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if (count < first)
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return 0;
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else
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return count - (count - first) % incr;
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}
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23
src/mesa/pipe/draw/draw_prim.h
Normal file
23
src/mesa/pipe/draw/draw_prim.h
Normal file
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@ -0,0 +1,23 @@
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|
||||
|
||||
#ifndef DRAW_PRIM_H
|
||||
#define DRAW_PRIM_H
|
||||
|
||||
|
||||
void draw_invalidate_vcache( struct draw_context *draw );
|
||||
|
||||
void draw_set_prim( struct draw_context *draw, unsigned prim );
|
||||
|
||||
void draw_set_element_buffer( struct draw_context *draw,
|
||||
unsigned eltSize, void *elements );
|
||||
|
||||
void draw_prim( struct draw_context *draw, unsigned start, unsigned count );
|
||||
|
||||
void draw_flush( struct draw_context *draw );
|
||||
|
||||
unsigned draw_prim_info( unsigned prim, unsigned *first, unsigned *incr );
|
||||
|
||||
unsigned draw_trim( unsigned count, unsigned first, unsigned incr );
|
||||
|
||||
|
||||
#endif /* DRAW_PRIM_H */
|
||||
Loading…
Add table
Reference in a new issue