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radv/gfx10: do not use the fast depth or stencil clear bytes path
It causes issues on GFX10. This fixes rendering issues with vkmark and Wreckfest at least. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl
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1 changed files with 3 additions and 2 deletions
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@ -1005,7 +1005,7 @@ radv_can_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer,
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if (!view_mask && clear_rect->layerCount != iview->image->info.array_size)
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return false;
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if (cmd_buffer->device->physical_device->rad_info.chip_class < GFX9 &&
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if (cmd_buffer->device->physical_device->rad_info.chip_class != GFX9 &&
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(!(aspects & VK_IMAGE_ASPECT_DEPTH_BIT) ||
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((vk_format_aspects(iview->image->vk_format) & VK_IMAGE_ASPECT_STENCIL_BIT) &&
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!(aspects & VK_IMAGE_ASPECT_STENCIL_BIT))))
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@ -1048,7 +1048,8 @@ radv_fast_clear_depth(struct radv_cmd_buffer *cmd_buffer,
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iview->image->planes[0].surface.htile_size, clear_word);
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} else {
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/* Only clear depth or stencil bytes in the HTILE buffer. */
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assert(cmd_buffer->device->physical_device->rad_info.chip_class >= GFX9);
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/* TODO: Implement that path for GFX10. */
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assert(cmd_buffer->device->physical_device->rad_info.chip_class == GFX9);
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flush_bits = clear_htile_mask(cmd_buffer, iview->image->bo,
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iview->image->offset + iview->image->htile_offset,
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iview->image->planes[0].surface.htile_size, clear_word,
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