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ac: do not crash when the buffer data format is invalid
This might happen when a pipeline doesn't define the vertex input state, so the buffer data format is 0 (aka INVALID). This fixes crashes when compiling some shaders on GFX10. Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
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@ -1508,6 +1508,7 @@ ac_get_tbuffer_format(struct ac_llvm_context *ctx,
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unsigned format;
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switch (dfmt) {
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default: unreachable("bad dfmt");
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case V_008F0C_BUF_DATA_FORMAT_INVALID: format = V_008F0C_IMG_FORMAT_INVALID; break;
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case V_008F0C_BUF_DATA_FORMAT_8: format = V_008F0C_IMG_FORMAT_8_UINT; break;
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case V_008F0C_BUF_DATA_FORMAT_8_8: format = V_008F0C_IMG_FORMAT_8_8_UINT; break;
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case V_008F0C_BUF_DATA_FORMAT_8_8_8_8: format = V_008F0C_IMG_FORMAT_8_8_8_8_UINT; break;
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