From 58accc995bf8b9ff7ee5451853d55e54e2719ad1 Mon Sep 17 00:00:00 2001 From: Alyssa Rosenzweig Date: Sat, 15 Jan 2022 11:46:12 -0500 Subject: [PATCH] pan/decode: Don't print Preload twice It's already printed in the RSD itself, no need to print it out-of-band a second time. Removes noise in the pandecode. Signed-off-by: Alyssa Rosenzweig Part-of: --- src/panfrost/lib/genxml/decode.c | 4 +--- 1 file changed, 1 insertion(+), 3 deletions(-) diff --git a/src/panfrost/lib/genxml/decode.c b/src/panfrost/lib/genxml/decode.c index 522d44c2542..ab2e770323f 100644 --- a/src/panfrost/lib/genxml/decode.c +++ b/src/panfrost/lib/genxml/decode.c @@ -859,9 +859,7 @@ pandecode_dcd(const struct MALI_DRAW *p, uniform_count = state.properties.uniform_count; #endif -#if PAN_ARCH >= 6 - DUMP_UNPACKED(PRELOAD, state.preload, "Preload:\n"); -#elif PAN_ARCH == 4 +#if PAN_ARCH == 4 mali_ptr shader = state.blend_shader & ~0xF; if (state.multisample_misc.blend_shader && shader) pandecode_blend_shader_disassemble(shader, job_no, job_type, gpu_id);