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llvmpipe: add debug bit for mesh shaders
Reviewed-by: Roland Scheidegger <sroland@vmware.com># Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
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2 changed files with 2 additions and 0 deletions
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@ -52,6 +52,7 @@
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#define DEBUG_LINEAR2 0x200000
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#define DEBUG_LINEAR2 0x200000
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#define DEBUG_SHOW_DEPTH 0x400000
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#define DEBUG_SHOW_DEPTH 0x400000
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#define DEBUG_ACCURATE_A0 0x800000 /* verbose */
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#define DEBUG_ACCURATE_A0 0x800000 /* verbose */
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#define DEBUG_MESH 0x1000000
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/* Performance flags. These are active even on release builds.
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/* Performance flags. These are active even on release builds.
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*/
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*/
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@ -81,6 +81,7 @@ static const struct debug_named_value lp_debug_flags[] = {
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{ "cs", DEBUG_CS, NULL },
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{ "cs", DEBUG_CS, NULL },
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{ "tgsi_ir", DEBUG_TGSI_IR, NULL },
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{ "tgsi_ir", DEBUG_TGSI_IR, NULL },
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{ "accurate_a0", DEBUG_ACCURATE_A0 },
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{ "accurate_a0", DEBUG_ACCURATE_A0 },
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{ "mesh", DEBUG_MESH },
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DEBUG_NAMED_VALUE_END
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DEBUG_NAMED_VALUE_END
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};
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};
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