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llvmpipe: add dirty bits for mesh and task shaders.
Reviewed-by: Roland Scheidegger <sroland@vmware.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
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1 changed files with 12 additions and 0 deletions
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@ -61,6 +61,18 @@
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#define LP_NEW_TCS 0x200000
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#define LP_NEW_TES 0x400000
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#define LP_NEW_SAMPLE_MASK 0x800000
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#define LP_NEW_TASK 0x1000000
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#define LP_NEW_TASK_CONSTANTS 0x2000000
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#define LP_NEW_TASK_SAMPLER 0x4000000
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#define LP_NEW_TASK_SAMPLER_VIEW 0x8000000
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#define LP_NEW_TASK_SSBOS 0x10000000
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#define LP_NEW_TASK_IMAGES 0x20000000
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#define LP_NEW_MESH 0x40000000
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#define LP_NEW_MESH_CONSTANTS 0x80000000
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#define LP_NEW_MESH_SAMPLER 0x100000000ULL
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#define LP_NEW_MESH_SAMPLER_VIEW 0x200000000ULL
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#define LP_NEW_MESH_SSBOS 0x400000000ULL
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#define LP_NEW_MESH_IMAGES 0x800000000ULL
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#define LP_CSNEW_CS 0x1
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#define LP_CSNEW_CONSTANTS 0x2
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