llvmpipe: add debug bit for mesh shaders

Reviewed-by: Roland Scheidegger <sroland@vmware.com>#
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/23066>
This commit is contained in:
Dave Airlie 2023-05-17 11:54:57 +10:00
parent fcf653067e
commit 575cc620cd
2 changed files with 2 additions and 0 deletions

View file

@ -52,6 +52,7 @@
#define DEBUG_LINEAR2 0x200000
#define DEBUG_SHOW_DEPTH 0x400000
#define DEBUG_ACCURATE_A0 0x800000 /* verbose */
#define DEBUG_MESH 0x1000000
/* Performance flags. These are active even on release builds.
*/

View file

@ -81,6 +81,7 @@ static const struct debug_named_value lp_debug_flags[] = {
{ "cs", DEBUG_CS, NULL },
{ "tgsi_ir", DEBUG_TGSI_IR, NULL },
{ "accurate_a0", DEBUG_ACCURATE_A0 },
{ "mesh", DEBUG_MESH },
DEBUG_NAMED_VALUE_END
};