i965/blorp: Remove unused fields from blorp_surface_info

The only reason why we need layer or level is that we need the z-offset for
3-D surfaces.  Let's just have the one field for that.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-06-27 18:34:02 -07:00
parent 1495b6315e
commit 56746d04d5
2 changed files with 0 additions and 19 deletions

View file

@ -168,9 +168,6 @@ brw_blorp_surface_info_init(struct brw_context *brw,
info->z_offset = 0;
}
info->level = level;
info->layer = layer;
if (format == MESA_FORMAT_NONE)
format = mt->format;

View file

@ -81,22 +81,6 @@ struct brw_blorp_surface_info
/* Z offset into a 3-D texture or slice of a 2-D array texture. */
uint32_t z_offset;
/**
* The miplevel to use.
*/
uint32_t level;
/**
* The 2D layer within the miplevel. Combined, level and layer define the
* 2D miptree slice to use.
*
* Note: if mt is a 2D multisample array texture on Gen7+ using
* INTEL_MSAA_LAYOUT_UMS or INTEL_MSAA_LAYOUT_CMS, layer is the physical
* layer holding sample 0. So, for example, if mt->num_samples == 4, then
* logical layer n corresponds to layer == 4*n.
*/
uint32_t layer;
uint32_t bo_offset;
uint32_t tile_x_sa, tile_y_sa;
};