i965/blorp: Simplify depth buffer state setup a bit

The data comes in via ISL in a format that's almost directly usable by the
hardware so we can avoid some of the conversion headache.

Reviewed-by: Topi Pohjolainen <topi.pohjolainen@intel.com>
This commit is contained in:
Jason Ekstrand 2016-06-27 18:33:05 -07:00
parent d814353365
commit 1495b6315e
2 changed files with 17 additions and 55 deletions

View file

@ -699,11 +699,8 @@ static void
gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
uint32_t surfwidth, surfheight;
uint32_t surftype;
unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
GLenum gl_target = params->depth.mt->target;
unsigned int lod;
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
@ -714,39 +711,25 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);
break;
}
const unsigned min_array_element = params->depth.layer;
lod = params->depth.level - params->depth.mt->first_level;
if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
/* HIZ ops for lod 0 may set the width & height a little
* larger to allow the fast depth clear to fit the hardware
* alignment requirements. (8x4)
*/
surfwidth = params->depth.surf.logical_level0_px.width;
surfheight = params->depth.surf.logical_level0_px.height;
} else {
surfwidth = params->depth.mt->logical_width0;
surfheight = params->depth.mt->logical_height0;
}
/* 3DSTATE_DEPTH_BUFFER */
{
brw_emit_depth_stall_flushes(brw);
unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
params->depth.surf.logical_level0_px.array_len);
BEGIN_BATCH(7);
/* 3DSTATE_DEPTH_BUFFER dw0 */
OUT_BATCH(_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
/* 3DSTATE_DEPTH_BUFFER dw1 */
OUT_BATCH((params->depth.mt->pitch - 1) |
OUT_BATCH((params->depth.surf.row_pitch - 1) |
params->depth_format << 18 |
1 << 21 | /* separate stencil enable */
1 << 22 | /* hiz enable */
@ -761,13 +744,13 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
/* 3DSTATE_DEPTH_BUFFER dw3 */
OUT_BATCH(BRW_SURFACE_MIPMAPLAYOUT_BELOW << 1 |
(surfwidth - 1) << 6 |
(surfheight - 1) << 19 |
lod << 2);
(params->depth.surf.logical_level0_px.width - 1) << 6 |
(params->depth.surf.logical_level0_px.height - 1) << 19 |
params->depth.view.base_level << 2);
/* 3DSTATE_DEPTH_BUFFER dw4 */
OUT_BATCH((depth - 1) << 21 |
min_array_element << 10 |
params->depth.view.base_array_layer << 10 |
(depth - 1) << 1);
/* 3DSTATE_DEPTH_BUFFER dw5 */
@ -784,6 +767,7 @@ gen6_blorp_emit_depth_stencil_config(struct brw_context *brw,
uint32_t offset = 0;
if (hiz_mt->array_layout == ALL_SLICES_AT_EACH_LOD) {
const unsigned lod = params->depth.view.base_level;
offset = intel_miptree_get_aligned_offset(hiz_mt,
hiz_mt->level[lod].level_x,
hiz_mt->level[lod].level_y,

View file

@ -485,12 +485,8 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
const struct brw_blorp_params *params)
{
const uint8_t mocs = GEN7_MOCS_L3;
uint32_t surfwidth, surfheight;
uint32_t surftype;
unsigned int depth = MAX2(params->depth.mt->logical_depth0, 1);
unsigned int min_array_element;
GLenum gl_target = params->depth.mt->target;
unsigned int lod;
switch (gl_target) {
case GL_TEXTURE_CUBE_MAP_ARRAY:
@ -501,40 +497,22 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
* equivalent.
*/
surftype = BRW_SURFACE_2D;
depth *= 6;
break;
default:
surftype = translate_tex_target(gl_target);
break;
}
min_array_element = params->depth.layer;
if (params->depth.mt->num_samples > 1) {
/* Convert physical layer to logical layer. */
min_array_element /= params->depth.mt->num_samples;
}
lod = params->depth.level - params->depth.mt->first_level;
if (params->hiz_op != GEN6_HIZ_OP_NONE && lod == 0) {
/* HIZ ops for lod 0 may set the width & height a little
* larger to allow the fast depth clear to fit the hardware
* alignment requirements. (8x4)
*/
surfwidth = params->depth.surf.logical_level0_px.width;
surfheight = params->depth.surf.logical_level0_px.height;
} else {
surfwidth = params->depth.mt->logical_width0;
surfheight = params->depth.mt->logical_height0;
}
/* 3DSTATE_DEPTH_BUFFER */
{
brw_emit_depth_stall_flushes(brw);
unsigned depth = MAX2(params->depth.surf.logical_level0_px.depth,
params->depth.surf.logical_level0_px.array_len);
BEGIN_BATCH(7);
OUT_BATCH(GEN7_3DSTATE_DEPTH_BUFFER << 16 | (7 - 2));
OUT_BATCH((params->depth.mt->pitch - 1) |
OUT_BATCH((params->depth.surf.row_pitch - 1) |
params->depth_format << 18 |
1 << 22 | /* hiz enable */
1 << 28 | /* depth write */
@ -542,11 +520,11 @@ gen7_blorp_emit_depth_stencil_config(struct brw_context *brw,
OUT_RELOC(params->depth.mt->bo,
I915_GEM_DOMAIN_RENDER, I915_GEM_DOMAIN_RENDER,
0);
OUT_BATCH((surfwidth - 1) << 4 |
(surfheight - 1) << 18 |
lod);
OUT_BATCH((params->depth.surf.logical_level0_px.width - 1) << 4 |
(params->depth.surf.logical_level0_px.height - 1) << 18 |
params->depth.view.base_level);
OUT_BATCH(((depth - 1) << 21) |
(min_array_element << 10) |
(params->depth.view.base_array_layer << 10) |
mocs);
OUT_BATCH(0);
OUT_BATCH((depth - 1) << 21);