mesa: Add support for AMD_depth_clamp_separate

Enable _mesa_PushAttrib() and _mesa_PopAttrib() to handle
GL_DEPTH_CLAMP_NEAR_AMD and GL_DEPTH_CLAMP_FAR_AMD tokens.

Remove DepthClamp, because DepthClampNear + DepthClampFar replaces it,
as suggested by Marek Olsak.

Driver that enables AMD_depth_clamp_separate will only ever look at
DepthClampNear and DepthClampFar, as suggested by Ian Romanick.

v2: 1) Remove unnecessary parentheses (Marek Olsak)
    2) if AMD_depth_clamp_separate is unsupported, TEST_AND_UPDATE
       GL_DEPTH_CLAMP only (Marek Olsak)
    3) Clamp against near and far plane separately (Marek Olsak)
    4) Clip point separately for near and far Z clipping plane (Marek
       Olsak)

v3: Clamp raster position zw to the range [min(n,f), 0] for near plane
    and [0, max(n,f)] for far plane (Marek Olsak)

v4: Use MIN2 and MAX2 instead of CLAMP (Marek Olsak)

Signed-off-by: Sagar Ghuge <sagar.ghuge@intel.com>
Reviewed-by: Ian Romanick <ian.d.romanick@intel.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Sagar Ghuge 2018-07-27 14:55:57 -07:00 committed by Anuj Phogat
parent 379949b967
commit 5650d39978
12 changed files with 111 additions and 33 deletions

View file

@ -1399,7 +1399,8 @@ genX(upload_clip_state)(struct brw_context *brw)
clip.ScreenSpaceViewportYMax = 1;
clip.ViewportXYClipTestEnable = true;
clip.ViewportZClipTestEnable = !ctx->Transform.DepthClamp;
clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar);
/* _NEW_TRANSFORM */
if (GEN_GEN == 5 || GEN_IS_G4X) {
@ -1493,7 +1494,8 @@ genX(upload_clip_state)(struct brw_context *brw)
clip.UserClipDistanceCullTestEnableBitmask =
brw_vue_prog_data(brw->vs.base.prog_data)->cull_distance_mask;
clip.ViewportZClipTestEnable = !ctx->Transform.DepthClamp;
clip.ViewportZClipTestEnable = !(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar);
#endif
/* _NEW_LIGHT */
@ -2338,7 +2340,7 @@ genX(upload_cc_viewport)(struct brw_context *brw)
for (unsigned i = 0; i < viewport_count; i++) {
/* _NEW_VIEWPORT | _NEW_TRANSFORM */
const struct gl_viewport_attrib *vp = &ctx->ViewportArray[i];
if (ctx->Transform.DepthClamp) {
if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) {
ccv.MinimumDepth = MIN2(vp->Near, vp->Far);
ccv.MaximumDepth = MAX2(vp->Near, vp->Far);
} else {
@ -4605,7 +4607,8 @@ genX(upload_raster)(struct brw_context *brw)
raster.ScissorRectangleEnable = ctx->Scissor.EnableFlags;
/* _NEW_TRANSFORM */
if (!ctx->Transform.DepthClamp) {
if (!(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar)) {
#if GEN_GEN >= 9
raster.ViewportZFarClipTestEnable = true;
raster.ViewportZNearClipTestEnable = true;

View file

@ -72,7 +72,8 @@ struct gl_enable_attrib
GLbitfield ClipPlanes;
GLboolean ColorMaterial;
GLboolean CullFace;
GLboolean DepthClamp;
GLboolean DepthClampNear;
GLboolean DepthClampFar;
GLboolean DepthTest;
GLboolean Dither;
GLboolean Fog;
@ -336,7 +337,8 @@ _mesa_PushAttrib(GLbitfield mask)
attr->ClipPlanes = ctx->Transform.ClipPlanesEnabled;
attr->ColorMaterial = ctx->Light.ColorMaterialEnabled;
attr->CullFace = ctx->Polygon.CullFlag;
attr->DepthClamp = ctx->Transform.DepthClamp;
attr->DepthClampNear = ctx->Transform.DepthClampNear;
attr->DepthClampFar = ctx->Transform.DepthClampFar;
attr->DepthTest = ctx->Depth.Test;
attr->Dither = ctx->Color.DitherFlag;
attr->Fog = ctx->Fog.Enabled;
@ -627,8 +629,18 @@ pop_enable_group(struct gl_context *ctx, const struct gl_enable_attrib *enable)
TEST_AND_UPDATE(ctx->Light.ColorMaterialEnabled, enable->ColorMaterial,
GL_COLOR_MATERIAL);
TEST_AND_UPDATE(ctx->Polygon.CullFlag, enable->CullFace, GL_CULL_FACE);
TEST_AND_UPDATE(ctx->Transform.DepthClamp, enable->DepthClamp,
GL_DEPTH_CLAMP);
if (!ctx->Extensions.AMD_depth_clamp_separate) {
TEST_AND_UPDATE(ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar,
enable->DepthClampNear && enable->DepthClampFar,
GL_DEPTH_CLAMP);
} else {
TEST_AND_UPDATE(ctx->Transform.DepthClampNear, enable->DepthClampNear,
GL_DEPTH_CLAMP_NEAR_AMD);
TEST_AND_UPDATE(ctx->Transform.DepthClampFar, enable->DepthClampFar,
GL_DEPTH_CLAMP_FAR_AMD);
}
TEST_AND_UPDATE(ctx->Depth.Test, enable->DepthTest, GL_DEPTH_TEST);
TEST_AND_UPDATE(ctx->Color.DitherFlag, enable->Dither, GL_DITHER);
TEST_AND_UPDATE(ctx->Fog.Enabled, enable->Fog, GL_FOG);
@ -1433,9 +1445,23 @@ _mesa_PopAttrib(void)
if (xform->RescaleNormals != ctx->Transform.RescaleNormals)
_mesa_set_enable(ctx, GL_RESCALE_NORMAL_EXT,
ctx->Transform.RescaleNormals);
if (xform->DepthClamp != ctx->Transform.DepthClamp)
_mesa_set_enable(ctx, GL_DEPTH_CLAMP,
ctx->Transform.DepthClamp);
if (!ctx->Extensions.AMD_depth_clamp_separate) {
if (xform->DepthClampNear != ctx->Transform.DepthClampNear &&
xform->DepthClampFar != ctx->Transform.DepthClampFar) {
_mesa_set_enable(ctx, GL_DEPTH_CLAMP,
ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar);
}
} else {
if (xform->DepthClampNear != ctx->Transform.DepthClampNear)
_mesa_set_enable(ctx, GL_DEPTH_CLAMP_NEAR_AMD,
ctx->Transform.DepthClampNear);
if (xform->DepthClampFar != ctx->Transform.DepthClampFar)
_mesa_set_enable(ctx, GL_DEPTH_CLAMP_FAR_AMD,
ctx->Transform.DepthClampFar);
}
if (ctx->Extensions.ARB_clip_control)
_mesa_ClipControl(xform->ClipOrigin, xform->ClipDepthMode);
}

View file

@ -1007,12 +1007,14 @@ _mesa_set_enable(struct gl_context *ctx, GLenum cap, GLboolean state)
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_depth_clamp, cap);
if (ctx->Transform.DepthClamp == state)
if (ctx->Transform.DepthClampNear == state &&
ctx->Transform.DepthClampFar == state)
return;
FLUSH_VERTICES(ctx, ctx->DriverFlags.NewDepthClamp ? 0 :
_NEW_TRANSFORM);
ctx->NewDriverState |= ctx->DriverFlags.NewDepthClamp;
ctx->Transform.DepthClamp = state;
ctx->Transform.DepthClampNear = state;
ctx->Transform.DepthClampFar = state;
break;
case GL_FRAGMENT_SHADER_ATI:
@ -1684,7 +1686,8 @@ _mesa_IsEnabled( GLenum cap )
if (!_mesa_is_desktop_gl(ctx))
goto invalid_enum_error;
CHECK_EXTENSION(ARB_depth_clamp);
return ctx->Transform.DepthClamp;
return ctx->Transform.DepthClampNear ||
ctx->Transform.DepthClampFar;
case GL_FRAGMENT_SHADER_ATI:
if (ctx->API != API_OPENGL_COMPAT)

View file

@ -698,6 +698,10 @@ find_custom_value(struct gl_context *ctx, const struct value_desc *d, union valu
v->value_int_4[3] = GET_COLORMASK_BIT(ctx->Color.ColorMask, 0, 3);
break;
case GL_DEPTH_CLAMP:
v->value_bool = ctx->Transform.DepthClampNear || ctx->Transform.DepthClampFar;
break;
case GL_EDGE_FLAG:
v->value_bool = ctx->Current.Attrib[VERT_ATTRIB_EDGEFLAG][0] == 1.0F;
break;

View file

@ -903,7 +903,7 @@ descriptor=[
[ "DEPTH_BOUNDS_EXT", "CONTEXT_FLOAT2(Depth.BoundsMin), extra_EXT_depth_bounds_test" ],
# GL_ARB_depth_clamp
[ "DEPTH_CLAMP", "CONTEXT_BOOL(Transform.DepthClamp), extra_ARB_depth_clamp" ],
[ "DEPTH_CLAMP", "LOC_CUSTOM, TYPE_BOOLEAN, 0, extra_ARB_depth_clamp" ],
# GL_ATI_fragment_shader
[ "FRAGMENT_SHADER_ATI", "CONTEXT_BOOL(ATIFragmentShader.Enabled), extra_ATI_fragment_shader" ],

View file

@ -1282,7 +1282,6 @@ struct gl_transform_attrib
GLboolean Normalize; /**< Normalize all normals? */
GLboolean RescaleNormals; /**< GL_EXT_rescale_normal */
GLboolean RasterPositionUnclipped; /**< GL_IBM_rasterpos_clip */
GLboolean DepthClamp; /**< GL_ARB_depth_clamp */
GLboolean DepthClampNear; /**< GL_AMD_depth_clamp_separate */
GLboolean DepthClampFar; /**< GL_AMD_depth_clamp_separate */
/** GL_ARB_clip_control */

View file

@ -61,16 +61,35 @@ viewclip_point_xy( const GLfloat v[] )
/**
* Clip a point against the far/near Z clipping planes.
* Clip a point against the near Z clipping planes.
*
* \param v vertex vector describing the point to clip.
*
* \return zero if outside view volume, or one if inside.
*/
static GLuint
viewclip_point_z( const GLfloat v[] )
viewclip_point_near_z( const GLfloat v[] )
{
if (v[2] > v[3] || v[2] < -v[3] ) {
if (v[2] < -v[3]) {
return 0;
}
else {
return 1;
}
}
/**
* Clip a point against the far Z clipping planes.
*
* \param v vertex vector describing the point to clip.
*
* \return zero if outside view volume, or one if inside.
*/
static GLuint
viewclip_point_far_z( const GLfloat v[] )
{
if (v[2] > v[3]) {
return 0;
}
else {
@ -389,8 +408,14 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
TRANSFORM_POINT( clip, ctx->ProjectionMatrixStack.Top->m, eye );
/* clip to view volume. */
if (!ctx->Transform.DepthClamp) {
if (viewclip_point_z(clip) == 0) {
if (!ctx->Transform.DepthClampNear) {
if (viewclip_point_near_z(clip) == 0) {
ctx->Current.RasterPosValid = GL_FALSE;
return;
}
}
if (!ctx->Transform.DepthClampFar) {
if (viewclip_point_far_z(clip) == 0) {
ctx->Current.RasterPosValid = GL_FALSE;
return;
}
@ -420,10 +445,22 @@ _mesa_RasterPos(struct gl_context *ctx, const GLfloat vObj[4])
ctx->Current.RasterPos[2] = ndc[2] * scale[2] + translate[2];
ctx->Current.RasterPos[3] = clip[3];
if (ctx->Transform.DepthClamp) {
ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
ctx->ViewportArray[0].Near,
ctx->ViewportArray[0].Far);
if (ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar) {
ctx->Current.RasterPos[3] = CLAMP(ctx->Current.RasterPos[3],
ctx->ViewportArray[0].Near,
ctx->ViewportArray[0].Far);
} else {
/* Clamp against near and far plane separately */
if (ctx->Transform.DepthClampNear) {
ctx->Current.RasterPos[3] = MAX2(ctx->Current.RasterPos[3],
ctx->ViewportArray[0].Near);
}
if (ctx->Transform.DepthClampFar) {
ctx->Current.RasterPos[3] = MIN2(ctx->Current.RasterPos[3],
ctx->ViewportArray[0].Far);
}
}
/* compute raster distance */

View file

@ -294,7 +294,8 @@ st_update_rasterizer(struct st_context *st)
}
/* _NEW_TRANSFORM */
raster->depth_clip = !ctx->Transform.DepthClamp;
raster->depth_clip = !(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar);
raster->clip_plane_enable = ctx->Transform.ClipPlanesEnabled;
raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE);

View file

@ -677,7 +677,8 @@ draw_textured_quad(struct gl_context *ctx, GLint x, GLint y, GLfloat z,
ctx->Color._ClampFragmentColor;
rasterizer.half_pixel_center = 1;
rasterizer.bottom_edge_rule = 1;
rasterizer.depth_clip = !ctx->Transform.DepthClamp;
rasterizer.depth_clip = !(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar);
rasterizer.scissor = ctx->Scissor.EnableFlags;
cso_set_rasterizer(cso, &rasterizer);
}

View file

@ -1219,7 +1219,7 @@ _swrast_write_rgba_span( struct gl_context *ctx, SWspan *span)
if (!(span->arrayMask & SPAN_Z))
_swrast_span_interpolate_z(ctx, span);
if (ctx->Transform.DepthClamp)
if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar)
_swrast_depth_clamp_span(ctx, span);
if (_mesa_stencil_is_enabled(ctx)) {

View file

@ -143,7 +143,8 @@ do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
store->clipmask,
&store->ormask,
&store->andmask,
!ctx->Transform.DepthClamp );
!(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar) );
}
else {
VB->NdcPtr = NULL;
@ -152,7 +153,8 @@ do_ndc_cliptest(struct gl_context *ctx, struct vp_stage_data *store)
store->clipmask,
&store->ormask,
&store->andmask,
!ctx->Transform.DepthClamp );
!(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar) );
}
if (store->andmask) {

View file

@ -123,7 +123,7 @@ tnl_clip_prepare(struct gl_context *ctx)
/* Neither the x86 nor sparc asm cliptest functions have been updated
* for ARB_depth_clamp, so force the C paths.
*/
if (ctx->Transform.DepthClamp) {
if (ctx->Transform.DepthClampNear && ctx->Transform.DepthClampFar) {
static GLboolean c_funcs_installed = GL_FALSE;
if (!c_funcs_installed) {
init_c_cliptest();
@ -191,7 +191,8 @@ static GLboolean run_vertex_stage( struct gl_context *ctx,
store->clipmask,
&store->ormask,
&store->andmask,
!ctx->Transform.DepthClamp );
!(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar) );
}
else {
VB->NdcPtr = NULL;
@ -200,7 +201,8 @@ static GLboolean run_vertex_stage( struct gl_context *ctx,
store->clipmask,
&store->ormask,
&store->andmask,
!ctx->Transform.DepthClamp );
!(ctx->Transform.DepthClampNear &&
ctx->Transform.DepthClampFar) );
}
if (store->andmask)