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nvk: Enable multiview with tessellation shader
This works by default, we just switch it on. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/24326>
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1 changed files with 1 additions and 1 deletions
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@ -404,7 +404,7 @@ nvk_get_device_features(const struct nv_device_info *dev,
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/* Vulkan 1.1 */
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.multiview = true,
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.multiviewGeometryShader = true,
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.multiviewTessellationShader = false,
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.multiviewTessellationShader = true,
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.shaderDrawParameters = true,
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/* Vulkan 1.2 */
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