From 544aadc56b845c17800eb8be34a8f0ad47fb7302 Mon Sep 17 00:00:00 2001 From: George Ouzounoudis Date: Fri, 14 Apr 2023 00:16:50 +0300 Subject: [PATCH] nvk: Enable multiview with tessellation shader This works by default, we just switch it on. Part-of: --- src/nouveau/vulkan/nvk_physical_device.c | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/nouveau/vulkan/nvk_physical_device.c b/src/nouveau/vulkan/nvk_physical_device.c index 4a269eb8346..bd9a8252d75 100644 --- a/src/nouveau/vulkan/nvk_physical_device.c +++ b/src/nouveau/vulkan/nvk_physical_device.c @@ -404,7 +404,7 @@ nvk_get_device_features(const struct nv_device_info *dev, /* Vulkan 1.1 */ .multiview = true, .multiviewGeometryShader = true, - .multiviewTessellationShader = false, + .multiviewTessellationShader = true, .shaderDrawParameters = true, /* Vulkan 1.2 */