mirror of
https://gitlab.freedesktop.org/mesa/mesa.git
synced 2026-05-09 04:38:03 +02:00
nir: Add a cubemap normalizing pass
This commit adds a pass to L1-normalize cube-map coordinates. Some hardware such as i965 requires that largest cube-map coordinate is +-1. We had a pass to perform this normalization in GLSL IR but we need it in NIR for cube maps on ARB programs to work correctly. Reviewed-by: Jordan Justen <jordan.l.justen@intel.com> v2 (Suggested by Eric): - Do a vector fabs and split into components later - Move to core NIR Reviewed-by: Eric Anholt <eric@anholt.net>
This commit is contained in:
parent
bff4213326
commit
52e718097f
3 changed files with 113 additions and 0 deletions
|
|
@ -43,6 +43,7 @@ NIR_FILES = \
|
||||||
nir/nir_lower_var_copies.c \
|
nir/nir_lower_var_copies.c \
|
||||||
nir/nir_lower_vec_to_movs.c \
|
nir/nir_lower_vec_to_movs.c \
|
||||||
nir/nir_metadata.c \
|
nir/nir_metadata.c \
|
||||||
|
nir/nir_normalize_cubemap_coords.c \
|
||||||
nir/nir_opt_constant_folding.c \
|
nir/nir_opt_constant_folding.c \
|
||||||
nir/nir_opt_copy_propagate.c \
|
nir/nir_opt_copy_propagate.c \
|
||||||
nir/nir_opt_cse.c \
|
nir/nir_opt_cse.c \
|
||||||
|
|
|
||||||
|
|
@ -1616,6 +1616,8 @@ void nir_lower_tex_projector(nir_shader *shader);
|
||||||
void nir_lower_atomics(nir_shader *shader);
|
void nir_lower_atomics(nir_shader *shader);
|
||||||
void nir_lower_to_source_mods(nir_shader *shader);
|
void nir_lower_to_source_mods(nir_shader *shader);
|
||||||
|
|
||||||
|
void nir_normalize_cubemap_coords(nir_shader *shader);
|
||||||
|
|
||||||
void nir_live_variables_impl(nir_function_impl *impl);
|
void nir_live_variables_impl(nir_function_impl *impl);
|
||||||
bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
|
bool nir_ssa_defs_interfere(nir_ssa_def *a, nir_ssa_def *b);
|
||||||
|
|
||||||
|
|
|
||||||
110
src/glsl/nir/nir_normalize_cubemap_coords.c
Normal file
110
src/glsl/nir/nir_normalize_cubemap_coords.c
Normal file
|
|
@ -0,0 +1,110 @@
|
||||||
|
/*
|
||||||
|
* Copyright © 2015 Intel Corporation
|
||||||
|
*
|
||||||
|
* Permission is hereby granted, free of charge, to any person obtaining a
|
||||||
|
* copy of this software and associated documentation files (the "Software"),
|
||||||
|
* to deal in the Software without restriction, including without limitation
|
||||||
|
* the rights to use, copy, modify, merge, publish, distribute, sublicense,
|
||||||
|
* and/or sell copies of the Software, and to permit persons to whom the
|
||||||
|
* Software is furnished to do so, subject to the following conditions:
|
||||||
|
*
|
||||||
|
* The above copyright notice and this permission notice (including the next
|
||||||
|
* paragraph) shall be included in all copies or substantial portions of the
|
||||||
|
* Software.
|
||||||
|
*
|
||||||
|
* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
|
||||||
|
* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
|
||||||
|
* FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL
|
||||||
|
* THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
|
||||||
|
* LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
||||||
|
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
|
||||||
|
* IN THE SOFTWARE.
|
||||||
|
*
|
||||||
|
* Authors:
|
||||||
|
* Jason Ekstrand <jason@jlekstrand.net>
|
||||||
|
*/
|
||||||
|
|
||||||
|
#include "nir.h"
|
||||||
|
#include "nir_builder.h"
|
||||||
|
|
||||||
|
/**
|
||||||
|
* This file implements a NIR lowering pass to perform the normalization of
|
||||||
|
* the cubemap coordinates to have the largest magnitude component be -1.0
|
||||||
|
* or 1.0. This is based on the old GLSL IR based pass by Eric.
|
||||||
|
*/
|
||||||
|
|
||||||
|
static nir_ssa_def *
|
||||||
|
channel(nir_builder *b, nir_ssa_def *def, int c)
|
||||||
|
{
|
||||||
|
return nir_swizzle(b, def, (unsigned[4]){c, c, c, c}, 1, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
static bool
|
||||||
|
normalize_cubemap_coords_block(nir_block *block, void *void_state)
|
||||||
|
{
|
||||||
|
nir_builder *b = void_state;
|
||||||
|
|
||||||
|
nir_foreach_instr(block, instr) {
|
||||||
|
if (instr->type != nir_instr_type_tex)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
nir_tex_instr *tex = nir_instr_as_tex(instr);
|
||||||
|
if (tex->sampler_dim != GLSL_SAMPLER_DIM_CUBE)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
nir_builder_insert_before_instr(b, &tex->instr);
|
||||||
|
|
||||||
|
for (unsigned i = 0; i < tex->num_srcs; i++) {
|
||||||
|
if (tex->src[i].src_type != nir_tex_src_coord)
|
||||||
|
continue;
|
||||||
|
|
||||||
|
nir_ssa_def *orig_coord =
|
||||||
|
nir_ssa_for_src(b, tex->src[i].src, nir_tex_instr_src_size(tex, i));
|
||||||
|
assert(orig_coord->num_components >= 3);
|
||||||
|
|
||||||
|
nir_ssa_def *abs = nir_fabs(b, orig_coord);
|
||||||
|
nir_ssa_def *norm = nir_fmax(b, channel(b, abs, 0),
|
||||||
|
nir_fmax(b, channel(b, abs, 1),
|
||||||
|
channel(b, abs, 2)));
|
||||||
|
|
||||||
|
nir_ssa_def *normalized = nir_fmul(b, orig_coord, nir_frcp(b, norm));
|
||||||
|
|
||||||
|
/* Array indices don't have to be normalized, so make a new vector
|
||||||
|
* with the coordinate's array index untouched.
|
||||||
|
*/
|
||||||
|
if (tex->coord_components == 4) {
|
||||||
|
normalized = nir_vec4(b,
|
||||||
|
channel(b, normalized, 0),
|
||||||
|
channel(b, normalized, 1),
|
||||||
|
channel(b, normalized, 2),
|
||||||
|
channel(b, orig_coord, 3));
|
||||||
|
}
|
||||||
|
|
||||||
|
nir_instr_rewrite_src(&tex->instr,
|
||||||
|
&tex->src[i].src,
|
||||||
|
nir_src_for_ssa(normalized));
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
return true;
|
||||||
|
}
|
||||||
|
|
||||||
|
static void
|
||||||
|
normalize_cubemap_coords_impl(nir_function_impl *impl)
|
||||||
|
{
|
||||||
|
nir_builder b;
|
||||||
|
nir_builder_init(&b, impl);
|
||||||
|
|
||||||
|
nir_foreach_block(impl, normalize_cubemap_coords_block, &b);
|
||||||
|
|
||||||
|
nir_metadata_preserve(impl, nir_metadata_block_index |
|
||||||
|
nir_metadata_dominance);
|
||||||
|
}
|
||||||
|
|
||||||
|
void
|
||||||
|
nir_normalize_cubemap_coords(nir_shader *shader)
|
||||||
|
{
|
||||||
|
nir_foreach_overload(shader, overload)
|
||||||
|
if (overload->impl)
|
||||||
|
normalize_cubemap_coords_impl(overload->impl);
|
||||||
|
}
|
||||||
Loading…
Add table
Reference in a new issue