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radv: disable TC-compat HTILE in GENERAL for Detroit: Become Human
The game has invalid usage of render loops and enabling TC-compat HTILE in GENERAL introduces rendering issues. Gitlab: https://gitlab.freedesktop.org/mesa/mesa/-/issues/3063 Cc: mesa-stable Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com> Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8359>
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3 changed files with 11 additions and 1 deletions
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@ -619,6 +619,14 @@ radv_handle_per_app_options(struct radv_instance *instance,
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/* Fix various artifacts in Detroit: Become Human */
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instance->debug_flags |= RADV_DEBUG_ZERO_VRAM |
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RADV_DEBUG_DISCARD_TO_DEMOTE;
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/* Fix rendering issues in Detroit: Become Human
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* because the game uses render loops (it
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* samples/renders from/to the same depth/stencil
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* texture inside the same draw) without input
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* attachments and that is invalid Vulkan usage.
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*/
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instance->disable_tc_compat_htile_in_general = true;
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}
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}
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@ -1841,7 +1841,8 @@ bool radv_layout_is_htile_compressed(const struct radv_device *device,
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*/
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if (radv_image_is_tc_compat_htile(image) &&
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queue_mask & (1u << RADV_QUEUE_GENERAL) &&
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!in_render_loop) {
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!in_render_loop &&
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!device->instance->disable_tc_compat_htile_in_general) {
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/* GFX10+ supports compressed writes to HTILE. */
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return device->physical_device->rad_info.chip_class >= GFX10 ||
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!(image->usage & VK_IMAGE_USAGE_STORAGE_BIT);
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@ -360,6 +360,7 @@ struct radv_instance {
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* Workarounds for game bugs.
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*/
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bool enable_mrt_output_nan_fixup;
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bool disable_tc_compat_htile_in_general;
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};
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VkResult radv_init_wsi(struct radv_physical_device *physical_device);
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