clover: use PIPE_SHADER_CAP_SUPPORTED_IRS to discover IR

PIPE_SHADER_CAP_PREFERRED_IR was conflicting with PIPE_SHADER_IR_NIR
for compute shaders, so we let clover pick the one it wants to use.

Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Timothy Arceri 2018-02-09 12:03:57 +11:00
parent 3af4f34e61
commit 51f484bb44

View file

@ -243,8 +243,15 @@ device::vendor_name() const {
enum pipe_shader_ir
device::ir_format() const {
return (enum pipe_shader_ir) pipe->get_shader_param(
pipe, PIPE_SHADER_COMPUTE, PIPE_SHADER_CAP_PREFERRED_IR);
int supported_irs =
pipe->get_shader_param(pipe, PIPE_SHADER_COMPUTE,
PIPE_SHADER_CAP_SUPPORTED_IRS);
if (supported_irs & (1 << PIPE_SHADER_IR_NATIVE)) {
return PIPE_SHADER_IR_NATIVE;
}
return PIPE_SHADER_IR_TGSI;
}
std::string