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ci/freedreno: Update manual-run xfails for a530.
While I'm having a hard time stabilizing most of the test list on this HW due to the clip-enable GPU hangs leaking into random other tests, these have been consistent in the last 4 runs. Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21298>
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1 changed files with 5 additions and 6 deletions
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@ -313,9 +313,6 @@ dEQP-GLES31.functional.ubo.random.all_per_block_buffers.20,Fail
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KHR-GLES2.core.internalformat.copy_tex_image.alpha8_oes,Fail
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KHR-GLES2.core.internalformat.copy_tex_image.alpha,Fail
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KHR-GLES3.core.internalformat.copy_tex_image.alpha,Fail
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KHR-GLES31.core.internalformat.copy_tex_image.alpha,Fail
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# "Invalid array size was returned. at es31cArrayOfArraysTests.cpp:4779"
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# msm 900000.mdss: [drm:a5xx_irq] *ERROR* gpu fault ring 0 fence 2c54ef status E40801C1 rb 0162/0162 ib1 000000000104B000/0000 ib2 000000000104C000/0000
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@ -490,7 +487,6 @@ spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-blit,Fail
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spec@arb_depth_buffer_float@fbo-depthstencil-gl_depth32f_stencil8-copypixels,Fail
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spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-blit,Fail
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spec@arb_depth_buffer_float@fbo-stencil-gl_depth32f_stencil8-copypixels,Fail
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spec@arb_draw_buffers@arb_draw_buffers-state_change,Fail
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spec@arb_enhanced_layouts@linker@component-layout@intrastage-vs,Fail
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spec@arb_enhanced_layouts@linker@component-layout@vs-to-fs,Fail
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spec@arb_framebuffer_object@arb_framebuffer_object-depth-stencil-blit depth_stencil gl_depth24_stencil8,Fail
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@ -521,7 +517,6 @@ spec@arb_transform_feedback3@gl_skipcomponents2,Fail
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spec@arb_transform_feedback3@gl_skipcomponents3,Fail
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spec@arb_transform_feedback3@gl_skipcomponents4,Fail
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spec@arb_transform_feedback_instanced@draw-auto instanced,Fail
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spec@arb_vertex_buffer_object@vbo-subdata-many drawelements,Crash
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spec@arb_vertex_type_2_10_10_10_rev@attrib-p-type-size-match,Fail
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spec@egl 1.4@eglterminate then unbind context,Fail
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spec@egl_chromium_sync_control@conformance,Fail
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@ -565,7 +560,6 @@ spec@ext_render_snorm@render@format 0x8f94 read fail,Fail
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spec@ext_render_snorm@render@format 0x8f95 read fail,Fail
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spec@ext_render_snorm@render@format 0x8f97 read fail,Fail
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spec@ext_transform_feedback2@draw-auto,Fail
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spec@ext_transform_feedback@max-varyings,Fail
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# Probably regressed with !14643
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spec@ext_transform_feedback@builtin-varyings gl_clipdistance,Fail
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@ -633,9 +627,14 @@ spec@ext_transform_feedback@tessellation triangles wireframe,Fail
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spec@glsl-1.10@execution@temp-array-indexing@glsl-fs-giant-temp-array,Fail
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spec@glsl-1.10@execution@temp-array-indexing@glsl-vs-giant-temp-array,Fail
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spec@glsl-1.20@execution@fs-outerproduct-const-mat3,Fail
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spec@glsl-1.30@execution@built-in-functions@fs-op-assign-rshift-uvec2-uint,Fail
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spec@glsl-1.30@execution@built-in-functions@vs-op-assign-div-uvec2-uint,Fail
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spec@glsl-1.30@execution@interpolation@interpolation-flat-other-flat-fixed,Fail
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spec@glsl-1.10@execution@vec4-vector-indexing@glsl-fs-vec4-indexing-2,Fail
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# Probably regressed with !14643
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# msm 900000.mdss: [drm:a5xx_irq] *ERROR* gpu fault ring 0 fence 13b4d status C10001C3 rb 1872/1872 ib1 000000000105F000/0000 ib2 000000000105E000/0000
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# msm 900000.mdss: [drm:recover_worker] *ERROR* A530: hangcheck recover!
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