diff --git a/src/compiler/nir/nir_linking_helpers.c b/src/compiler/nir/nir_linking_helpers.c index b0ddb36ec7d..1d056fc97b1 100644 --- a/src/compiler/nir/nir_linking_helpers.c +++ b/src/compiler/nir/nir_linking_helpers.c @@ -310,7 +310,8 @@ get_unmoveable_components_masks(nir_shader *shader, /* If we can pack this varying then don't mark the components as * used. */ - if (is_packing_supported_for_type(type)) + if (is_packing_supported_for_type(type) && + !var->data.always_active_io) continue; unsigned location = var->data.location - VARYING_SLOT_VAR0; diff --git a/src/gallium/drivers/zink/ci/zink-radv-fails.txt b/src/gallium/drivers/zink/ci/zink-radv-fails.txt index 40d12da6af4..e1a409973c3 100644 --- a/src/gallium/drivers/zink/ci/zink-radv-fails.txt +++ b/src/gallium/drivers/zink/ci/zink-radv-fails.txt @@ -48,9 +48,6 @@ KHR-GL46.shader_image_load_store.non-layered_binding,Fail # amd issue #6305 KHR-GL46.shader_ballot_tests.ShaderBallotFunctionRead,Fail -# radv issue #6301 -KHR-Single-GL46.enhanced_layouts.xfb_override_qualifiers_with_api,Fail - dEQP-GLES2.functional.clipping.line.wide_line_clip_viewport_center,Fail @@ -188,13 +185,6 @@ dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_1,Fail dEQP-GLES3.functional.shaders.metamorphic.bubblesort_flag.variant_2,Fail dEQP-GLES3.functional.shaders.texture_functions.textureprojlodoffset.sampler2dshadow_vertex,Fail dEQP-GLES3.functional.shaders.texture_functions.textureprojoffset.sampler2dshadow_vertex,Fail -dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.lines.6,Fail -dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.3,Fail -dEQP-GLES3.functional.transform_feedback.random_full_array_capture.separate.points.6,Fail -dEQP-GLES3.functional.transform_feedback.random.interleaved.triangles.7,Fail -dEQP-GLES3.functional.transform_feedback.random.separate.lines.6,Fail -dEQP-GLES3.functional.transform_feedback.random.separate.points.6,Fail -dEQP-GLES3.functional.transform_feedback.random.separate.triangles.6,Fail # cubes are hard #6270 spec@glsl-1.20@execution@tex-miplevel-selection gl2:texture() cube,Fail