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draw: asst. clean-ups in draw_pipe_aapoint.c
Signed-off-by: Brian Paul <brianp@vmware.com> Acked-by: Dave Airlie <airlied@redhat.com> Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19024>
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1 changed files with 22 additions and 22 deletions
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@ -1,5 +1,5 @@
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/**************************************************************************
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*
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*
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* Copyright 2008 VMware, Inc.
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* All Rights Reserved.
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*
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@ -10,11 +10,11 @@
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* distribute, sub license, and/or sell copies of the Software, and to
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* permit persons to whom the Software is furnished to do so, subject to
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* the following conditions:
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*
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*
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* The above copyright notice and this permission notice (including the
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* next paragraph) shall be included in all copies or substantial portions
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* of the Software.
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*
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT.
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@ -22,7 +22,7 @@
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* ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
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* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE
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* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*
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*
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**************************************************************************/
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/**
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@ -405,6 +405,7 @@ fail:
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return FALSE;
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}
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static boolean
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generate_aapoint_fs_nir(struct aapoint_stage *aapoint)
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{
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@ -428,6 +429,7 @@ fail:
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return FALSE;
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}
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/**
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* When we're about to draw our first AA point in a batch, this function is
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* called to tell the driver to bind our modified fragment shader.
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@ -454,16 +456,13 @@ bind_aapoint_fragment_shader(struct aapoint_stage *aapoint)
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}
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static inline struct aapoint_stage *
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aapoint_stage( struct draw_stage *stage )
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aapoint_stage(struct draw_stage *stage)
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{
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return (struct aapoint_stage *) stage;
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}
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/**
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* Draw an AA point by drawing a quad.
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*/
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@ -476,7 +475,6 @@ aapoint_point(struct draw_stage *stage, struct prim_header *header)
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const uint tex_slot = aapoint->tex_slot;
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const uint pos_slot = aapoint->pos_slot;
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float radius, *pos, *tex;
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uint i;
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float k;
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if (aapoint->psize_slot >= 0) {
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@ -519,7 +517,7 @@ aapoint_point(struct draw_stage *stage, struct prim_header *header)
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#endif
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/* allocate/dup new verts */
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for (i = 0; i < 4; i++) {
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for (unsigned i = 0; i < 4; i++) {
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v[i] = dup_vert(stage, header->v[0], i);
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}
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@ -557,12 +555,12 @@ aapoint_point(struct draw_stage *stage, struct prim_header *header)
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tri.v[0] = v[0];
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tri.v[1] = v[1];
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tri.v[2] = v[2];
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stage->next->tri( stage->next, &tri );
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stage->next->tri(stage->next, &tri);
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tri.v[0] = v[0];
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tri.v[1] = v[2];
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tri.v[2] = v[3];
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stage->next->tri( stage->next, &tri );
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stage->next->tri(stage->next, &tri);
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}
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@ -611,7 +609,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags)
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struct pipe_context *pipe = draw->pipe;
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stage->point = aapoint_first_point;
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stage->next->flush( stage->next, flags );
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stage->next->flush(stage->next, flags);
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/* restore original frag shader */
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draw->suspend_flushing = TRUE;
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@ -631,7 +629,7 @@ aapoint_flush(struct draw_stage *stage, unsigned flags)
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static void
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aapoint_reset_stipple_counter(struct draw_stage *stage)
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{
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stage->next->reset_stipple_counter( stage->next );
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stage->next->reset_stipple_counter(stage->next);
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}
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@ -641,16 +639,17 @@ aapoint_destroy(struct draw_stage *stage)
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struct aapoint_stage* aapoint = aapoint_stage(stage);
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struct pipe_context *pipe = stage->draw->pipe;
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draw_free_temp_verts( stage );
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draw_free_temp_verts(stage);
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/* restore the old entry points */
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pipe->create_fs_state = aapoint->driver_create_fs_state;
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pipe->bind_fs_state = aapoint->driver_bind_fs_state;
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pipe->delete_fs_state = aapoint->driver_delete_fs_state;
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FREE( stage );
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FREE(stage);
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}
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void
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draw_aapoint_prepare_outputs(struct draw_context *draw,
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struct draw_stage *stage)
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@ -670,16 +669,16 @@ draw_aapoint_prepare_outputs(struct draw_context *draw,
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TGSI_SEMANTIC_GENERIC,
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aapoint->fs->generic_attrib);
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assert(aapoint->tex_slot > 0); /* output[0] is vertex pos */
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} else
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} else {
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aapoint->tex_slot = -1;
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}
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/* find psize slot in post-transform vertex */
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aapoint->psize_slot = -1;
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if (draw->rasterizer->point_size_per_vertex) {
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const struct tgsi_shader_info *info = draw_get_shader_info(draw);
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uint i;
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/* find PSIZ vertex output */
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for (i = 0; i < info->num_outputs; i++) {
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for (unsigned i = 0; i < info->num_outputs; i++) {
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if (info->output_semantic_name[i] == TGSI_SEMANTIC_PSIZE) {
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aapoint->psize_slot = i;
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break;
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@ -688,6 +687,7 @@ draw_aapoint_prepare_outputs(struct draw_context *draw,
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}
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}
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static struct aapoint_stage *
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draw_aapoint_stage(struct draw_context *draw)
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{
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@ -705,7 +705,7 @@ draw_aapoint_stage(struct draw_context *draw)
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aapoint->stage.reset_stipple_counter = aapoint_reset_stipple_counter;
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aapoint->stage.destroy = aapoint_destroy;
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if (!draw_alloc_temp_verts( &aapoint->stage, 4 ))
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if (!draw_alloc_temp_verts(&aapoint->stage, 4))
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goto fail;
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return aapoint;
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@ -733,7 +733,7 @@ aapoint_stage_from_pipe(struct pipe_context *pipe)
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*/
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static void *
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aapoint_create_fs_state(struct pipe_context *pipe,
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const struct pipe_shader_state *fs)
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const struct pipe_shader_state *fs)
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{
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struct aapoint_stage *aapoint = aapoint_stage_from_pipe(pipe);
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struct aapoint_fragment_shader *aafs = CALLOC_STRUCT(aapoint_fragment_shader);
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@ -802,7 +802,7 @@ draw_install_aapoint_stage(struct draw_context *draw,
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/*
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* Create / install AA point drawing / prim stage
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*/
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aapoint = draw_aapoint_stage( draw );
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aapoint = draw_aapoint_stage(draw);
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if (!aapoint)
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return FALSE;
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