i965/skl: Fix the order of the arguments for the LD sampler message

In Skylake the order of the arguments for sample messages with the LD
type are u, v, lod, r whereas previously they were u, lod, v, r.

This fixes 144 Piglit tests including ones that directly use
texelFetch and also some using the meta stencil blit path which
appears to use texelFetch in its shader.

v2: Fix sampling 1D textures

Reviewed-by: Kenneth Graunke <kenneth@whitecape.org>
Reviewed-by: Anuj Phogat <anuj.phogat@gmail.com>
This commit is contained in:
Neil Roberts 2015-03-06 19:11:19 +00:00
parent eb51c6d55f
commit 4deca1274c

View file

@ -1889,15 +1889,26 @@ fs_visitor::emit_texture_gen7(ir_texture_opcode op, fs_reg dst,
length++;
break;
case ir_txf:
/* Unfortunately, the parameters for LD are intermixed: u, lod, v, r. */
/* Unfortunately, the parameters for LD are intermixed: u, lod, v, r.
* On Gen9 they are u, v, lod, r
*/
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
coordinate = offset(coordinate, 1);
length++;
if (brw->gen >= 9) {
if (coord_components >= 2) {
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
coordinate = offset(coordinate, 1);
}
length++;
}
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), lod));
length++;
for (int i = 1; i < coord_components; i++) {
for (int i = brw->gen >= 9 ? 2 : 1; i < coord_components; i++) {
emit(MOV(retype(sources[length], BRW_REGISTER_TYPE_D), coordinate));
coordinate = offset(coordinate, 1);
length++;