intel/fs: Take into account amount of data read in spilling cost heuristic.

Until now the spilling cost calculation was neglecting the amount of
data read from the register during the spilling cost calculation.
This caused it to make suboptimal decisions in some cases leading to
higher memory bandwidth usage than necessary.

Improves Unigine Heaven performance by ~4% on BDW, reversing an
unintended FPS regression from my previous commit
147e71242c with n=12 and statistical
significance 5%.  In addition SynMark2 OglCSDof performance is
improved by an additional ~5% on SKL, and a Kerbal Space Program
apitrace around the Moho planet I can provide on request improves by
~20%.

Cc: <mesa-stable@lists.freedesktop.org>
Reviewed-by: Plamena Manolova <plamena.manolova@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
(cherry picked from commit 58324389be)
[Andres Gomez: resolve trivial conflicts]
Signed-off-by: Andres Gomez <agomez@igalia.com>

Conflicts:
	src/mesa/drivers/dri/i965/brw_fs_reg_allocate.cpp
This commit is contained in:
Francisco Jerez 2017-04-20 11:42:27 -07:00 committed by Andres Gomez
parent a7c86ab750
commit 4c2356f13c

View file

@ -822,7 +822,7 @@ fs_visitor::choose_spill_reg(struct ra_graph *g)
foreach_block_and_inst(block, fs_inst, inst, cfg) {
for (unsigned int i = 0; i < inst->sources; i++) {
if (inst->src[i].file == VGRF)
spill_costs[inst->src[i].nr] += loop_scale;
spill_costs[inst->src[i].nr] += regs_read(inst, i) * loop_scale;
}
if (inst->dst.file == VGRF)