r600_shader.c: fix indentation

Introduced by ad13bd2e51

Signed-off-by: Julien Isorce <jisorce@oblong.com>
Reviewed-by: Nayan Deshmukh <nayan26deshmukh@gmail.com>
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
This commit is contained in:
Julien Isorce 2017-03-22 13:43:45 +00:00
parent 90633079ec
commit 48b5f1cca7

View file

@ -1113,8 +1113,8 @@ static int allocate_system_value_inputs(struct r600_shader_ctx *ctx, int gpr_off
interpolate = ctx->info.input_interpolate[inst->Src[0].Register.Index];
k = eg_get_interpolator_index(interpolate, location);
if (k >= 0)
ctx->eg_interpolators[k].enabled = true;
if (k >= 0)
ctx->eg_interpolators[k].enabled = true;
}
} else if (parse.FullToken.Token.Type == TGSI_TOKEN_TYPE_DECLARATION) {
struct tgsi_full_declaration *d = &parse.FullToken.FullDeclaration;
@ -1210,8 +1210,8 @@ static int evergreen_gpr_count(struct r600_shader_ctx *ctx)
interpolate = ctx->info.input_interpolate[inst->Src[0].Register.Index];
k = eg_get_interpolator_index(interpolate, location);
if (k >= 0)
ctx->eg_interpolators[k].enabled = true;
if (k >= 0)
ctx->eg_interpolators[k].enabled = true;
}
}
}