vc4: Move tgsi_to_nir to precompile time.

Now we have an immutable nir shader in our shader's CSO that we can clone
and lower/optimize.
This commit is contained in:
Eric Anholt 2016-05-17 12:46:27 -07:00
parent 734fe41092
commit 474e2bbcc1

View file

@ -1788,16 +1788,7 @@ vc4_shader_ntq(struct vc4_context *vc4, enum qstage stage,
break;
}
const struct tgsi_token *tokens = key->shader_state->base.tokens;
if (vc4_debug & VC4_DEBUG_TGSI) {
fprintf(stderr, "%s prog %d/%d TGSI:\n",
qir_get_stage_name(c->stage),
c->program_id, c->variant_id);
tgsi_dump(tokens, 0);
}
c->s = tgsi_to_nir(tokens, &nir_options);
c->s = nir_shader_clone(c, key->shader_state->base.ir.nir);
NIR_PASS_V(c->s, nir_opt_global_to_local);
NIR_PASS_V(c->s, nir_convert_to_ssa);
@ -1943,9 +1934,21 @@ vc4_shader_state_create(struct pipe_context *pctx,
if (!so)
return NULL;
so->base.tokens = tgsi_dup_tokens(cso->tokens);
so->program_id = vc4->next_uncompiled_program_id++;
nir_shader *s = tgsi_to_nir(cso->tokens, &nir_options);
if (vc4_debug & VC4_DEBUG_TGSI) {
fprintf(stderr, "%s prog %d TGSI:\n",
gl_shader_stage_name(s->stage),
so->program_id);
tgsi_dump(cso->tokens, 0);
fprintf(stderr, "\n");
}
so->base.type = PIPE_SHADER_IR_NIR;
so->base.ir.nir = s;
return so;
}
@ -2293,7 +2296,7 @@ vc4_shader_state_delete(struct pipe_context *pctx, void *hwcso)
hash_table_foreach(vc4->vs_cache, entry)
delete_from_cache_if_matches(vc4->vs_cache, entry, so);
free((void *)so->base.tokens);
ralloc_free(so->base.ir.nir);
free(so);
}