vc4: Mark the driver as supporting fragment color clamping in rast.

We always clamp fragment colors, since they're always 8-bit unorm, so
there's no need to have us compile separate shaders based on
GL_ARB_color_buffer_float.  This gives us precompilation of fragment
programs to the vc4_shader_state_create() level.
This commit is contained in:
Eric Anholt 2016-05-17 12:15:54 -07:00
parent 8835eb689b
commit 734fe41092

View file

@ -92,6 +92,7 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
switch (param) {
/* Supported features (boolean caps). */
case PIPE_CAP_VERTEX_COLOR_UNCLAMPED:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_BUFFER_MAP_PERSISTENT_COHERENT:
case PIPE_CAP_NPOT_TEXTURES:
case PIPE_CAP_SHAREABLE_SHADERS:
@ -156,7 +157,6 @@ vc4_screen_get_param(struct pipe_screen *pscreen, enum pipe_cap param)
case PIPE_CAP_TGSI_FS_COORD_ORIGIN_LOWER_LEFT:
case PIPE_CAP_TGSI_FS_COORD_PIXEL_CENTER_INTEGER:
case PIPE_CAP_TGSI_CAN_COMPACT_CONSTANTS:
case PIPE_CAP_FRAGMENT_COLOR_CLAMPED:
case PIPE_CAP_VERTEX_COLOR_CLAMPED:
case PIPE_CAP_USER_VERTEX_BUFFERS:
case PIPE_CAP_QUERY_PIPELINE_STATISTICS: