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glsl/linker: fix output variable overlap check
Prevent an overflow caused by too many output variables. To limit the scope of the issue, write to the assigned array only for the non-ES fragment shader path, which is the only place where it's needed. Since the function will bail with an error when output variables with overlapping components are found, (max # of FS outputs) * 4 is an upper limit to the space we need. Found by address sanitizer. Fixes dEQP-GLES3.functional.attribute_location.bind_aliasing.* Cc: mesa-stable@lists.freedesktop.org Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com> (cherry picked from commit15cae12804) Squashed with commit: glsl/linker: properly fix output variable overlap check Bugzilla: https://bugs.freedesktop.org/show_bug.cgi?id=102904 Fixes:15cae12804("glsl/linker: fix output variable overlap check") Reviewed-by: Kenneth Graunke <kenneth@whitecape.org> (cherry picked from commitdf8767a14e) Signed-off-by: Juan A. Suarez Romero <jasuarez@igalia.com>
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parent
6121bc3150
commit
46cfefc5be
1 changed files with 17 additions and 6 deletions
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@ -2661,12 +2661,14 @@ assign_attribute_or_color_locations(void *mem_ctx,
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} to_assign[32];
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assert(max_index <= 32);
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/* Temporary array for the set of attributes that have locations assigned.
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/* Temporary array for the set of attributes that have locations assigned,
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* for the purpose of checking overlapping slots/components of (non-ES)
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* fragment shader outputs.
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*/
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ir_variable *assigned[16];
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ir_variable *assigned[12 * 4]; /* (max # of FS outputs) * # components */
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unsigned assigned_attr = 0;
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unsigned num_attr = 0;
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unsigned assigned_attr = 0;
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foreach_in_list(ir_instruction, node, sh->ir) {
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ir_variable *const var = node->as_variable();
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@ -2905,6 +2907,18 @@ assign_attribute_or_color_locations(void *mem_ctx,
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}
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}
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if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) {
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/* Only track assigned variables for non-ES fragment shaders
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* to avoid overflowing the array.
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*
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* At most one variable per fragment output component should
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* reach this.
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*/
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assert(assigned_attr < ARRAY_SIZE(assigned));
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assigned[assigned_attr] = var;
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assigned_attr++;
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}
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used_locations |= (use_mask << attr);
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/* From the GL 4.5 core spec, section 11.1.1 (Vertex Attributes):
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@ -2931,9 +2945,6 @@ assign_attribute_or_color_locations(void *mem_ctx,
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double_storage_locations |= (use_mask << attr);
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}
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assigned[assigned_attr] = var;
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assigned_attr++;
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continue;
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}
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