diff --git a/src/compiler/glsl/linker.cpp b/src/compiler/glsl/linker.cpp index 90c1084c50f..03b0db443c2 100644 --- a/src/compiler/glsl/linker.cpp +++ b/src/compiler/glsl/linker.cpp @@ -2661,12 +2661,14 @@ assign_attribute_or_color_locations(void *mem_ctx, } to_assign[32]; assert(max_index <= 32); - /* Temporary array for the set of attributes that have locations assigned. + /* Temporary array for the set of attributes that have locations assigned, + * for the purpose of checking overlapping slots/components of (non-ES) + * fragment shader outputs. */ - ir_variable *assigned[16]; + ir_variable *assigned[12 * 4]; /* (max # of FS outputs) * # components */ + unsigned assigned_attr = 0; unsigned num_attr = 0; - unsigned assigned_attr = 0; foreach_in_list(ir_instruction, node, sh->ir) { ir_variable *const var = node->as_variable(); @@ -2905,6 +2907,18 @@ assign_attribute_or_color_locations(void *mem_ctx, } } + if (target_index == MESA_SHADER_FRAGMENT && !prog->IsES) { + /* Only track assigned variables for non-ES fragment shaders + * to avoid overflowing the array. + * + * At most one variable per fragment output component should + * reach this. + */ + assert(assigned_attr < ARRAY_SIZE(assigned)); + assigned[assigned_attr] = var; + assigned_attr++; + } + used_locations |= (use_mask << attr); /* From the GL 4.5 core spec, section 11.1.1 (Vertex Attributes): @@ -2931,9 +2945,6 @@ assign_attribute_or_color_locations(void *mem_ctx, double_storage_locations |= (use_mask << attr); } - assigned[assigned_attr] = var; - assigned_attr++; - continue; }